it seems not smooth because endframe skipped
model was made by 3ds max that has 20frame animation
i think.. all framecount must be 21(0~20)
i checked "PositionKeys.used" has 21
Code: Select all
u32 CSkinnedMesh::getFrameCount() const
{
return core::floor32(AnimationFrames);
}then.. i have been confuse this line( CSkinnedMesh.cpp,793 )
Code: Select all
AnimationFrames=AllJoints[i]->UseAnimationFrom->PositionKeys.getLast().frame;
ok. lastframe is 20, right.
but, it means framenumber? framecount is different from framenumber?
please, answer me..