Realistic water scene node

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Xplod
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Post by Xplod »

JRS, please open another topic and don't double-post, use edit !...

And of course, the SteelS OpenGL version doesn't work on ATi...
I'm Ouverta on the chat |
Project leader/Lead Developer of Ouverta project.
Nerexis
Posts: 27
Joined: Sun Dec 09, 2007 4:18 pm

Post by Nerexis »

I am using Dev-Cpp and im getting this error:
[Linker error] undefined reference to `RealisticWaterSceneNode::RealisticWaterSceneNode(irr::scene::ISceneManager*, float, float, irr::video::ITexture*, irr::ITimer*, irr::core::dimension2d<int>, irr::scene::ISceneNode*, int)'

Code that i use:
RealisticWaterSceneNode* Water = new RealisticWaterSceneNode(smgr, 10.0f, 10.0f,
driver->getTexture("../data/waterbump.png"), device->getTimer());


What is wrong??
Nerexis
Sorry for bad English.
hybrid
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Post by hybrid »

You should probably link in the Water scene node object file :roll:
maddog39
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Post by maddog39 »

I am developing on/for linux and am dying to use this. Any word on when the OpenGL shaders will be finished/released? Assuming there aren't any as none were included in the archive linked to in the first post. Although OGL support was mentioned later in the thread.
sanctus2099
Posts: 18
Joined: Sat Nov 17, 2007 11:34 am

Post by sanctus2099 »

Is this thing still working? I tryed adding it in my game and I get the background collor changed to white, a shadow of the character that I can see by going to the margin of the terrain, and a nice crash when I try to quite the program.
Arcoroc
Posts: 51
Joined: Wed Oct 01, 2008 11:40 pm
Location: Canada

Post by Arcoroc »

Hi all,

It looks like i may have missed a post with updated links or possibly a svn repository url, but I am unable to get the source files for this custom node from the links posted. No luck either from searching.
Can somebody point me at a recent location?

Thanks much.
L/
tinhtoitrangtay
Posts: 70
Joined: Tue Oct 28, 2008 12:59 pm

Post by tinhtoitrangtay »

everybody can upload source code. Link dead i can't download please
kiranmaya
Posts: 31
Joined: Tue Jan 30, 2007 9:10 am

Post by kiranmaya »

Code: Select all

http://www.mediafire.com/file/n2ii2dzftwi/RealisticWaterSceneNode.rar
this version is very will work with 1.3 not 1.4
tinhtoitrangtay
Posts: 70
Joined: Tue Oct 28, 2008 12:59 pm

Post by tinhtoitrangtay »

Thank you very much.
xsocom
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Joined: Thu Sep 13, 2007 8:34 am

Post by xsocom »

Does this work only in DX? :wink:
zillion42
Posts: 324
Joined: Wed Aug 29, 2007 12:32 am
Location: Hamburg, Germany

Post by zillion42 »

Image

oops...

anyway works fine for me... except the GL support...
I'am using irrlicht 1.5 and had quite some bugs with the hillPlaneMesh and so forth... I added a Visual Studio 2005 (VC8) solution for everyone tired of compiler errors...
download VC8 solution

great work elvman &thanks = Christian Clavet;
sio2
Competition winner
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Location: UK

Post by sio2 »

I notice that there's still distortion where refractive geometry intersect the bottom edge of the viewport. I believe this is due to the rendertarget being a different size to the backbuffer.

If you create your rendertarget to be the same dimension as the backbuffer this should solve this issue. I believe Irrlicht 1.5 has enhanced support for rendertargets.
zillion42
Posts: 324
Joined: Wed Aug 29, 2007 12:32 am
Location: Hamburg, Germany

Post by zillion42 »

Code: Select all

RealisticWaterSceneNode* Water=new RealisticWaterSceneNode(
		smgr, 
		100.0f, 
		100.0f,
		driver->getTexture("../data/waterbump.png"),
		device->getTimer(),
		core::dimension2di(1600,1200));
rendertarget size is now same as screen resolution... I still get these white borders around the end of my screen though. I actually like them, but increasing size definitly didnt get rid of them...
wing64
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Post by wing64 »

RealisticWaterSceneNode for 1.5 and OpenGL/D3D9 support.

screenshot
OpenGL
Image

D3D9
Image

Binary & SourceCode
http://www.geocities.com/zaros64/Realis ... ode015.zip

Thaks. :)
miha
Posts: 32
Joined: Tue Jun 26, 2007 9:27 pm
Location: Serbia

link dead

Post by miha »

Wing64, could you please relink it, link is DeaD.
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