(havn't tried MSVC5 yet) or I get hundreds of compile warnings. PhysX doesn't compile on GCC
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Thanks
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#pragma warning( disable : XXXX )
Stupid compiler. What does it know about C++ anyway?3DModelerMan wrote:I can't change to MSVC8
(havn't tried MSVC5 yet) or I get hundreds of compile warnings.
That would definitely be a thing Irrlicht should have. I never have really thought of a time when I need more than just that(so far at least).Or do you think Irrlicht would benefit with having a "simplePhysicsSceneNode" for cases like this where using a physics-engine really is not neccessary?
I'm sure I could cook one up if anyone is interested![]()
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-------------- Build: Pingy's adventure in Pingy's adventure ---------------
main.cpp
C:\Program Files\Microsoft Visual Studio 9.0\VC\include\xlocale(342) : warning C4530: C++ exception handler used, but unwind semantics are not enabled. Specify /EHsc
Linking console executable: data\bin\Pingy's adventure.exe
LINK : warning LNK4044: unrecognized option '/pg'; ignored
LINK : warning LNK4044: unrecognized option '/lgmon'; ignored
LINK : warning LNK4044: unrecognized option '/s'; ignored
Output size is 129.00 KB
Process terminated with status 0 (0 minutes, 4 seconds)
0 errors, 4 warnings