Gandaldf's blender-b3d exporter updated v2.06

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afecelis
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Gandaldf's blender-b3d exporter updated v2.06

Post by afecelis »

From the site:
we were able to fix a very annoying bug related the lightmap exporting. When lightmap was not in the first UV Layer, in fact, caused the mixing of index faces, which corrupted in turn, the UV coords of the lightmap itself; now with this new version it should work correctly, but I'll wait your tests as always.
Download and info here:
http://www.gandaldf.com/downloads.html
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