What are the renderers YOU are using?

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.

What renderers are you using presently?

Burning Video
3
5%
DX8
0
No votes
DX9
21
35%
OpenGL
27
45%
Software
0
No votes
Some of them (Please elaborate)
7
12%
All of them
2
3%
Other(s) (Please elaborate)
0
No votes
None (?) (Please elaborate)
0
No votes
 
Total votes: 60

GameDude
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Joined: Thu May 24, 2007 12:24 am

Post by GameDude »

I use OpenGL all the time, although sometimes D39
Ion Dune
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Post by Ion Dune »

OpenGL, mostly because for the longest time I didn't have the dx sdk and thus couldn't compile it from the SVN.
Mirror
Posts: 218
Joined: Sat Dec 01, 2007 4:09 pm

Post by Mirror »

dx9 user here ( mainly because it was a bit faster with my card ). or should i say user wannabe since i haven't been active for months :P
wITTus
Posts: 167
Joined: Tue Jun 24, 2008 7:41 pm
Location: Germany

Post by wITTus »

Burnings renderer... because my gfx card is completely br0ken. :roll:
So I'm very happy that it is there! Thanks Burnings :wink:
Dorth
Posts: 931
Joined: Sat May 26, 2007 11:03 pm

Post by Dorth »

Well, perhaps in light of this poll we could check about stopping the support of DX8 and software (not burning) by 1.6R? Seems appropriate.
bitplane
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Post by bitplane »

If the Xbox is the only reason why we're keeping DX8 support, the official XDK uses Visual Studio 6 which we've dropped anyway.
If we keep Xbox development but drop the official XDK (afaik none of us have a license anyway) the OpenXDK uses SDL and doesn't have hardware acceleration, so that's not really a good reason to keep DX8 support either.
imo the only reason to keep DX8 is if we have devs who enjoy supporting it!

No comment on software 1 for now. It would be really cool if we could swap it for BlindSide's software raytracer though :D
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tewe76
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Post by tewe76 »

imo the only reason to keep DX8 is if we have devs who enjoy supporting it!
Hum, like i said, i'd really like DX8 still supported, as many old machines use it.
Dorth
Posts: 931
Joined: Sat May 26, 2007 11:03 pm

Post by Dorth »

There is no point making new development on it. You can still use the 1.5 branch. It's as good as you'll get or mostly, anyway.
hybrid
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Post by hybrid »

There's no point to drop it. As long as nothing really breaks the driver, we can keep it (with more or less features supported). And we will.
hayate
Posts: 43
Joined: Mon Feb 16, 2009 9:38 pm
Location: Brescia, Italy

Post by hayate »

I use both OpenGl and DX9 (and rarely the burning renderer)
Sorry for my awful english ^_^'
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tewe76
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Post by tewe76 »

There's no point to drop it. As long as nothing really breaks the driver, we can keep it (with more or less features supported). And we will.
That's ok.
wITTus
Posts: 167
Joined: Tue Jun 24, 2008 7:41 pm
Location: Germany

Post by wITTus »

bitplane wrote:No comment on software 1 for now. It would be really cool if we could swap it for BlindSide's software raytracer though :D
Indeed. I for one, would love to see raytraced Irrlicht scenes! Software 1 is redundant IMO.

Edit: Nobody speaks about the poor NULL device :(
hybrid
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Post by hybrid »

Well, Null driver has pretty good FPS :wink:
Dorth
Posts: 931
Joined: Sat May 26, 2007 11:03 pm

Post by Dorth »

Null is essential and is used for a whole different purpose than all others. It is pointless to bring it in this debate as it's about the only one that will likely always be there. (Though a scattering of it's functionality to other sections making it useless and permitting easier switching amongst the others and such would be nice ^^ )
Pyritie
Posts: 120
Joined: Fri Jan 16, 2009 12:59 pm
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Post by Pyritie »

open gl here
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I've moved to Ogre.
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