hi, im looking for develop a simple LOD system for terrain node.
I know that maybe in the next version of engine this(LOD!!) will be included but I want to try to do myself.. i need only some little tips!!
I created a simple terrain LOD system for Irrlicht. I just calculate "weight" for each node in heightmap. The "weight" depends upon difference of heightmap value and interpolated value between surrounding nodes. After this it is quite easy to calculate which nodes are skipped in LOD optimization.