
The file: Download
When loading it doesn't say it is missing textures so i guess it must be a meshloading error.
and I'm loading with shaders like in the example.



Code: Select all
Irrlicht Engine version 1.5
Microsoft Windows Vista Personal Service Pack 1 (Build 6001)
DIRECT3D9 Driver was not compiled into this dll. Try another one.
Please select the driver you want for this example:
(a) Direct3D 9.0c
(b) Direct3D 8.1
(c) OpenGL 1.5
(d) Software Renderer
(e) Burning's Video (TM) Thomas Alten
(otherKey) exit
Irrlicht Engine version 1.5
Microsoft Windows Vista Personal Service Pack 1 (Build 6001)
Using renderer: OpenGL 2.1.1
GeForce 8600M GT/PCI/SSE2: NVIDIA Corporation
OpenGL driver version is 1.2 or better.
GLSL version: 1.2
Could not load mesh, because file could not be opened: : explorer.cfg
Could not create archive for: /q/baseq3/
Loaded texture: skydome2.jpg
Loaded mesh: gun.md2
Animation: active
Animation: pow
Animation: idle
Animation: putway
Loaded texture: gun.jpg
respawn
Loaded texture: iconlist.png
Loaded texture: irrlichtlogo3.png
Could not load sprite bank because the file does not exist: sprite_q3map
Irrlicht Engine version 1.5
Microsoft Windows Vista Personal Service Pack 1 (Build 6001)
Using renderer: OpenGL 2.1.1
GeForce 8600M GT/PCI/SSE2: NVIDIA Corporation
OpenGL driver version is 1.2 or better.
GLSL version: 1.2
Could not load mesh, because file could not be opened: : explorer.cfg
Could not create archive for: /q/baseq3/
Loaded texture: skydome2.jpg
Loaded mesh: gun.md2
Animation: active
Animation: pow
Animation: idle
Animation: putway
Loaded texture: gun.jpg
respawn
Loaded texture: iconlist.png
Loaded texture: irrlichtlogo3.png
Could not load sprite bank because the file does not exist: sprite_q3map
Loading map maps/ts_dm5.bsp
Could not load mesh, file format seems to be unsupported: levelparameter.cfg
quake3:getShader Load shader: scripts/slamp.shader for scripts/slamp.shader
Loaded texture: textures/broken_castle/n_castle_1.jpg
Loaded texture: textures/broken_castle/wall_c06a.jpg
Loaded texture: textures/kg_trim/tech_blocktrim04.jpg
Loaded texture: textures/broken_castle/n_castle_1a.jpg
Loaded texture: textures/broken_castle/wall_c05.jpg
Loaded texture: textures/broken_castle/debri_m01_moss.jpg
Loaded texture: textures/stf-hh3/3s_ang2_88.tga
Loaded texture: textures/planet&tiki/tiki2q3chal.tga
Loaded texture: textures/planet&tiki/planetquake.jpg
Loaded texture: textures/stf-hh3/3s_and1_88.tga
quake3::loadTextures needed 0100 ms to create 51 textures and 16 lightmaps
quake3::constructMesh needed 0019 ms to create 6279 faces, 34095 vertices,82407 mesh vertices
quake3::cleanMeshes0 needed 0000 ms to clean 9 of 29 meshes
quake3::cleanMeshes1 needed 0000 ms to clean 0 of 1 meshes
quake3::cleanMeshes2 needed 0000 ms to clean 0 of 0 meshes
quake3::cleanMeshes3 needed 0000 ms to clean 0 of 0 meshes
quake3::cleanMeshes4 needed 0000 ms to clean 0 of 0 meshes
quake3::calcBoundingBoxes needed 0001 ms to create 51 textures and 16 lightmaps
Loaded mesh: maps/ts_dm5.bsp
Needed 14ms to create OctTreeTriangleSelector.(46 nodes, 21465 polys)
Could not open file of texture: $redimage
Could not open file of texture: $blueimage
Could not open file of texture: $whiteimage
Could not open file of texture: $checkerimage
q3shaderfactory needed 0003 ms to create 1 shader nodes
Could not load mesh, because file could not be opened: : models/powerups/ammo/machinegunam.md3
Could not load mesh, because file could not be opened: : models/powerups/ammo/rocketam.md3
Could not load mesh, because file could not be opened: : models/powerups/ammo/machinegunam.md3
Could not load mesh, because file could not be opened: : models/powerups/ammo/railgunam.md3
Could not load mesh, because file could not be opened: : models/powerups/armor/shard.md3
Could not load mesh, because file could not be opened: : models/powerups/ammo/rocketam.md3
Could not load mesh, because file could not be opened: : models/powerups/ammo/machinegunam.md3
Could not load mesh, because file could not be opened: : models/powerups/armor/shard.md3
Could not load mesh, because file could not be opened: : models/powerups/armor/shard.md3
Could not load mesh, because file could not be opened: : models/powerups/health/medium_cross.md3
Could not load mesh, because file could not be opened: : models/powerups/health/medium_sphere.md3
Could not load mesh, because file could not be opened: : models/powerups/health/large_cross.md3
Could not load mesh, because file could not be opened: : models/powerups/health/large_sphere.md3
Could not load mesh, because file could not be opened: : models/weapons2/grenadel/grenadel.md3
Could not load mesh, because file could not be opened: : models/powerups/health/large_cross.md3
Could not load mesh, because file could not be opened: : models/powerups/health/large_sphere.md3
Could not load mesh, because file could not be opened: : models/powerups/armor/armor_yel.md3
Could not load mesh, because file could not be opened: : models/weapons2/lightning/lightning.md3
Could not load mesh, because file could not be opened: : models/powerups/health/medium_cross.md3
Could not load mesh, because file could not be opened: : models/powerups/health/medium_sphere.md3
Could not load mesh, because file could not be opened: : models/powerups/ammo/plasmaam.md3
Could not load mesh, because file could not be opened: : models/powerups/ammo/railgunam.md3
Could not load mesh, because file could not be opened: : models/powerups/health/small_cross.md3
Could not load mesh, because file could not be opened: : models/powerups/health/small_sphere.md3
Could not load mesh, because file could not be opened: : models/weapons2/shotgun/shotgun.md3
Could not load mesh, because file could not be opened: : models/powerups/armor/armor_yel.md3
Could not load mesh, because file could not be opened: : models/powerups/ammo/rocketam.md3
Could not load mesh, because file could not be opened: : models/powerups/health/medium_cross.md3
Could not load mesh, because file could not be opened: : models/powerups/health/medium_sphere.md3
Could not load mesh, because file could not be opened: : models/powerups/armor/armor_red.md3
Could not load mesh, because file could not be opened: : models/powerups/ammo/shotgunam.md3
Could not load mesh, because file could not be opened: : models/weapons2/plasma/plasma.md3
Could not load mesh, because file could not be opened: : models/weapons2/rocketl/rocketl.md3
Could not load mesh, because file could not be opened: : models/weapons2/railgun/railgun.md3
Could not load mesh, because file could not be opened: : models/powerups/health/mega_cross.md3
Could not load mesh, because file could not be opened: : models/powerups/health/mega_sphere.md3
Could not load mesh, because file could not be opened: : models/powerups/ammo/shotgunam.md3
Could not load mesh, because file could not be opened: : models/powerups/armor/shard.md3
Could not load mesh, because file could not be opened: : models/powerups/armor/shard.md3
Could not load mesh, because file could not be opened: : models/powerups/armor/shard.md3
Could not load mesh, because file could not be opened: : models/powerups/armor/shard.md3
Could not load mesh, because file could not be opened: : models/powerups/armor/shard.md3
Could not load mesh, because file could not be opened: : models/powerups/armor/shard.md3
Could not load mesh, because file could not be opened: : models/powerups/armor/shard.md3
Could not load mesh, because file could not be opened: : models/powerups/ammo/plasmaam.md3
Could not load mesh, because file could not be opened: : models/powerups/health/medium_cross.md3
Could not load mesh, because file could not be opened: : models/powerups/health/medium_sphere.md3
Could not load mesh, because file could not be opened: : models/powerups/health/medium_cross.md3
Could not load mesh, because file could not be opened: : models/powerups/health/medium_sphere.md3
Could not load mesh, because file could not be opened: : models/powerups/armor/shard.md3
Could not load mesh, because file could not be opened: : models/powerups/armor/shard.md3
Could not load mesh, because file could not be opened: : models/powerups/armor/shard.md3
Could not load mesh, because file could not be opened: : models/powerups/ammo/machinegunam.md3
Could not load mesh, because file could not be opened: : models/powerups/ammo/plasmaam.md3
Could not load mesh, because file could not be opened: : models/powerups/health/medium_cross.md3
Could not load mesh, because file could not be opened: : models/powerups/health/medium_sphere.md3
Loaded texture: skydome2.jpg
Loaded mesh: gun.md2
Animation: active
Animation: pow
Animation: idle
Animation: putway
Loaded texture: gun.jpg
respawn
Loaded texture: iconlist.png
Loaded texture: irrlichtlogo3.png
How can we load other quake3 maps just fine then?burningwater wrote:I unterstand what you mean, and i told you how to solve it.
Have a look to this:
quake3explorer main.
set
loadParam.cleanUnResolvedMeshes = 0
than you will see that textures ( shaders ) are missing. The missing textures are blue, the missing lightmaps are red..
These Textures (*.jpg/*.tga) and shaders ( *.shader ) are not provided by irrlicht, nor in your map. These missing files are in the original quake3.
you got it?
The loader tells you that files are missing if you turn
loadParam.verbose higher than 1
Code: Select all
scene::IAnimatedMesh* mesh = smgr->getMesh("whatever.bsp"); 