creating maps

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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Graydon
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Joined: Tue Feb 10, 2009 8:47 pm

creating maps

Post by Graydon »

Hey all, i've kind of searched through the forum to find an answer but couldn't find anyting useful to me.
I want to create a simple (quake3) map that i can use in irrlicht. Not as big and detailed like the one you see in the "02.Quake3Map" example, i just want to start out simple.

But can any of you tell me how to create something like that? I can work with 3d studio max and with unwrapping, so if i can use that program to model the entire world then that would be my first choice. But sadly i have no idea what to use to create a map from scratch... So hopefully anyone here can help me out with that.
mike76
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Joined: Wed Jan 07, 2009 10:01 pm

Post by mike76 »

Hi

You can use 3DS MAX and My3D plugin, simple export your map to My3D format and load it into your scene.
My3D allows you to export it with Lightmaps too.
For simple objects you can use MAX' 3DS format , load it into Irrlicht and apply textures/materials manually.

Here is more about ZDimitor's My3D:
http://irrlicht.sourceforge.net/phpBB2/ ... sc&start=0


-mike
afecelis
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Post by afecelis »

2 other tuts for max and my3d:
http://irrlicht.sourceforge.net/phpBB2/ ... 94&start=0
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=27861

and in case you still want to try with gtkradiant and quake 3 bsps, here's another tut:
http://irrlicht.sourceforge.net/phpBB2/ ... 00&start=0

direct link to the file:
http://files.wildspad.com/afecelis/irrl ... quake3.zip
Graydon
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Post by Graydon »

Thanks! I'm going to check it out.
radical-dev
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Location: Wickede, Germany

Post by radical-dev »

Another option could be QuArK (http://quark.planetquake.gamespy.com/).

I've no idea, if it is possible to implement maps into Irrlicht, but as far as i know (had built some HL-Maps with it - a long time ago :-)) it is really simple to use.
FuzzYspo0N
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Post by FuzzYspo0N »

quark is an interesting beast. there are a ton of tools for whats called CSG modelling, and if it supports quake bsp's and exporting it shud work great. Just remember that quake3 maps work out of pak files, so the textures and all that are used via the pak folder tree, but most of the mappers work with that so its ok..

Afcelis has the best tutorial iv used for q3 maps, it even integrates straight into irrlicht. good tutorial
JP
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Post by JP »

Don't forget IrrEdit as a useful part of the level making pipeline...

Duplicated objects generally shouldn't really appear in the map geometry as that can really boost the memory usage, rather they should be placed in IrrEdit using a single model!
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Pyritie
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Post by Pyritie »

If you're going to use max's .3ds files be sure you know that the negative Y axis in max is "forward" in irrlicht. Also be sure you add a smoothing group or two, because it won't add one automatically!
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I've moved to Ogre.
Graydon
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Joined: Tue Feb 10, 2009 8:47 pm

Post by Graydon »

Thanks all for the info so far! I wanted to start out with My3D but i think i have the wrong website. Can someone please confirm this?

http://www.my3d.com/

All i got is a standalone tool. I dont see any option in max for it when i go to File > Export > xxx.my3d (i don't see it there).

@Pyritie
Thanks for that, pretty useful to know ^^
Graydon
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Joined: Tue Feb 10, 2009 8:47 pm

Post by Graydon »

I found out that the tool i downloaded isn't the tool you guys mean. I also found a few download links for the my3D plugin here on the forum, but they were al dead links. I also can't find it on google anymore...

So i was hoping someone here could upload it somewhere for me. Or perhaps someone can show me an alternative way to create maps/worlds with 3d studio max + irrlicht.
mike76
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Joined: Wed Jan 07, 2009 10:01 pm

Post by mike76 »

here you are:
http://www.maxplugins.de/max6.php?searc ... ort=Author
My3D plugin
it's for 3DS-MAX 5 6 7 8

-mike
Graydon
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Post by Graydon »

mike76 wrote:here you are:
http://www.maxplugins.de/max6.php?searc ... ort=Author
My3D plugin
it's for 3DS-MAX 5 6 7 8

-mike
Thanks, but i have max 2008, so the plug-ins didn't work for me :(
Is that My3D an unsupported project...? Cause it's not going to work this way. Are there any alternatives? So without My3D... Or maybe a version that works for max 2008?
hybrid
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Post by hybrid »

Yeah, I guess MY3D is unsupported and discontinued. You might get better results with b3d or ms3d, both should be capable of lightmap export. Even .x could be used, with some additional effort.
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