How irrlicht render lightmap of gile[s]?

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imagination304
Posts: 56
Joined: Mon Jan 09, 2006 2:02 am

How irrlicht render lightmap of gile[s]?

Post by imagination304 »

Hi all,

gile[s] could create lightmapped level (exported in .b3d format).
How to code in irrlicht to render this level?

Thanks in advance
Hopes everyone here all success!!!
hybrid
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Post by hybrid »

Just load it, should work right away. What problems did you encounter?
imagination304
Posts: 56
Joined: Mon Jan 09, 2006 2:02 am

Post by imagination304 »

Thanks.
Hopes everyone here all success!!!
Eagle_Eye
Posts: 16
Joined: Sun Feb 08, 2009 11:04 pm

Post by Eagle_Eye »

ok, i tried loading the light mapped model and it gives me this error in console:

Code: Select all


Unknown data object in animation of .x file: Header
Loaded texture: c:\Program Files (x86)\Autodesk\3dsMax8\meshes\Brkwea.jpg
First-chance exception at 0x100bd3e2 in Files.exe: 0xC0000005: Access violation reading location 0x1c0192f0.
Unhandled exception at 0x100bd3e2 in Files.exe: 0xC0000005: Access violation reading location 0x1c0192f0.

this happens when i try to load the light mapped map, but if i try to load the normal one it loads fine. any ideas on what to do?
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