Irredit 1.5 not saving relative paths
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- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
Irredit 1.5 not saving relative paths
Irredit 1.5 doesn't seem to be saving my models as relative paths. If I look at the console window after calling loadScene(); it shows all my paths as absolute paths. Does this mean that they're all absolute? or does it mean that they are paths put together by the program when loadScene(); is called? If you want, I can give you a .exe so you can test it on another pc.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
relative
They show up fine in the file. I just don't understand why the console shows it absolute.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Yeah just check the file, should be fairly clear when you look at it.
But if the cmd output is stating absolute paths then it does sound like IrrEdit is making them absolute...
Did you setup your working directory properly in IrrEdit when you upgraded? I've been using IrrEdit 1.5 without any problems...
But if the cmd output is stating absolute paths then it does sound like IrrEdit is making them absolute...
Did you setup your working directory properly in IrrEdit when you upgraded? I've been using IrrEdit 1.5 without any problems...
Have you set the working directory properly?
There is an option in the IrrEdit which allows to set the working directory, if you have that directory set, all the paths are saved relative to that directory.
It is under the options tab, i think, i don't remember it quite well now.
There is an option in the IrrEdit which allows to set the working directory, if you have that directory set, all the paths are saved relative to that directory.
It is under the options tab, i think, i don't remember it quite well now.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
yup
Yeah I set the working directory to the proper place. It's only the console that shows them as absolute.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Re: Irredit 1.5 not saving relative paths
can you post the .irr xml that shows absolute path?3DModelerMan wrote:Irredit 1.5 doesn't seem to be saving my models as relative paths. If I look at the console window after calling loadScene(); it shows all my paths as absolute paths. Does this mean that they're all absolute? or does it mean that they are paths put together by the program when loadScene(); is called? If you want, I can give you a .exe so you can test it on another pc.