I am sorry but i have almost searched the entire forum but i am not getting a clear direction
This is for my project so i need some help
I want a human animation. I am planning to use MakeHuman to generate the models clothe them and use Biped in 3DS or manually walk them in Blender
The makehuman models look really cool. However
1.Importing them into irrlicht makes them white.
From what i read you have to UV Bake the textures or something in order to import them correctly. I am willing to do that but what about lighting and other things.
2.Animation
I used biped and tried importing into .X etc but the normals are all messed up. Now i am planning to do a keyframe animation and use the B3D Exporter which looks the most reliable
I also exporting form blender into .OBJ format has all the materials. But does it support keyframe animation
Plz help me. You can post links where i can do further reading but i need it to work properly
Also: There should be a large sticky topic on this forums to answer all the common questions of newbies like me. I am willing to start a sticky with what info i have found.
Human Animation And Importing
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Re: Human Animation And Importing
Here's the sticky:ashwin.lele wrote: Also: There should be a large sticky topic on this forums to answer all the common questions of newbies like me. I am willing to start a sticky with what info i have found.
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=25751
What types for mesh formats did you try so far? I don't know which types of meshes the mentioned apps do export.
Re: Human Animation And Importing
Obj is an old format and does not support animation of any kind. It's not even compressed or anything; you can edit obj models directly with notepad or something.ashwin.lele wrote: I also exporting form blender into .OBJ format has all the materials. But does it support keyframe animation
MakeHuman models are rather high-poly. But anyway - I can recommend gandalfs b3d exporter from this thread: http://irrlicht.sourceforge.net/phpBB2/ ... highlight=
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