If there is a way to know from where to where (Min and max point) a quake map is, I could do it easily.
Anyhow, you can go in the source code in Irrlicht demo and just change the map name. Another way which don't make you compile again would be to copy the quake map and change the name for the name it is actually.
What I could do is to accept a quake map and coordinates as parameters
Argorha Pathfinding (In a polygon soup)
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how to compile
hi i have downloaded "Argorha_Pathfinding_04_src.zip" from source forge,i have dev cpp...how do i compile argorha so that i can use it with irrlicht.
even if i have to compile it with other tools,im ready to do it.
do reply to this post,thank you.
even if i have to compile it with other tools,im ready to do it.
do reply to this post,thank you.
source code available? excelent
dwn...
..
dwn...
..
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@Jushua : Here's my compile flag in Visual Studio for the Irrlicht project :
/Od /I "..\include" /I "..\..\..\include" /I "..\irrInclude" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_VC80_UPGRADE=0x0710" /D "_MBCS" /FD /EHsc /MDd /Fo"..\obj\Debug\\" /Fd"..\obj\Debug\vc80.pdb" /W3 /nologo /c /ZI /TP /errorReport:prompt
linker :
/OUT:"..\bin\IrrPathfinding_d.exe" /INCREMENTAL:NO /NOLOGO /LIBPATH:"..\lib" /LIBPATH:"..\..\..\bin\Debug" /MANIFEST /MANIFESTFILE:"..\obj\Debug\IrrPathfinding_d.exe.intermediate.manifest" /DEBUG /PDB:"c:\Users\Fred\Desktop\Pathfinding\demos\Irrlicht\bin\IrrPathfinding_d.pdb" /SUBSYSTEM:CONSOLE /MACHINE:X86 /ERRORREPORT:PROMPT ArgorhaPathfinding_d.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib
Compile flags for ArgorhaPathfinding :
/Od /I "..\include" /I "..\include\Pathfinding" /I "..\include\Pathfinding\Utilities" /I "..\include\Pathfinding\Utilities\Math" /D "PATHFINDING_EXPORTS" /D "WIN32" /D "_WINDLL" /D "_MBCS" /FD /EHsc /MDd /Fo"..\obj\Debug\\" /Fd"..\obj\Debug\vc80.pdb" /W3 /nologo /c /Wp64 /ZI /TP /errorReport:prompt
linker :
/OUT:"..\bin\Debug\ArgorhaPathfinding_d.dll" /NOLOGO /DLL /MANIFEST /MANIFESTFILE:"..\obj\Debug\ArgorhaPathfinding_d.dll.intermediate.manifest" /DEBUG /PDB:"c:\Users\Fred\Desktop\Pathfinding\bin\debug\ArgorhaPathfinding_d.pdb" /ERRORREPORT:PROMPT kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib
I hope this help.
If you are able to compile it with dev cpp, can you send me the config file? Thank you
/Od /I "..\include" /I "..\..\..\include" /I "..\irrInclude" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_VC80_UPGRADE=0x0710" /D "_MBCS" /FD /EHsc /MDd /Fo"..\obj\Debug\\" /Fd"..\obj\Debug\vc80.pdb" /W3 /nologo /c /ZI /TP /errorReport:prompt
linker :
/OUT:"..\bin\IrrPathfinding_d.exe" /INCREMENTAL:NO /NOLOGO /LIBPATH:"..\lib" /LIBPATH:"..\..\..\bin\Debug" /MANIFEST /MANIFESTFILE:"..\obj\Debug\IrrPathfinding_d.exe.intermediate.manifest" /DEBUG /PDB:"c:\Users\Fred\Desktop\Pathfinding\demos\Irrlicht\bin\IrrPathfinding_d.pdb" /SUBSYSTEM:CONSOLE /MACHINE:X86 /ERRORREPORT:PROMPT ArgorhaPathfinding_d.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib
Compile flags for ArgorhaPathfinding :
/Od /I "..\include" /I "..\include\Pathfinding" /I "..\include\Pathfinding\Utilities" /I "..\include\Pathfinding\Utilities\Math" /D "PATHFINDING_EXPORTS" /D "WIN32" /D "_WINDLL" /D "_MBCS" /FD /EHsc /MDd /Fo"..\obj\Debug\\" /Fd"..\obj\Debug\vc80.pdb" /W3 /nologo /c /Wp64 /ZI /TP /errorReport:prompt
linker :
/OUT:"..\bin\Debug\ArgorhaPathfinding_d.dll" /NOLOGO /DLL /MANIFEST /MANIFESTFILE:"..\obj\Debug\ArgorhaPathfinding_d.dll.intermediate.manifest" /DEBUG /PDB:"c:\Users\Fred\Desktop\Pathfinding\bin\debug\ArgorhaPathfinding_d.pdb" /ERRORREPORT:PROMPT kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib
I hope this help.
If you are able to compile it with dev cpp, can you send me the config file? Thank you
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Will this work with a physics engine in the game too?
That would be illogical captain...
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