I'm new to Irrlicht, i'm writing a little tilemap engine, but i'm having a problem figuring out how i can lock the screen to only render 60 Frames Per Second.
Using the timer in the posted code (zip file) you can limit the game to whatever FPS you require - BUT - although it limits the FPS it does not lead to a smooth gfx update. - as my example is using scrolling its very evident - with an ISO with no scrolling it might be ok.