Post Your Irrlicht Screenshots / Render Here.

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
oldskoolPunk
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Post by oldskoolPunk »

Well that screen is not an rtt, and I can tell the difference with and without the AA. It is definitely working just not very strong you know?

Besides, with rtt people can make thier own AA right? :)

Anyways after I read this post I did write my own screen rtt. Now to learn what to do with it haha.
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Mel
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Post by Mel »

Nice screens there :) I love the examples that have appeared in that korean web.

Now that you have your own screen rtt, you can do lots of effects... try an HDR :P
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Virion
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Post by Virion »

Mel wrote:Nice screens there :) I love the examples that have appeared in that korean web.
it's chinese lol :P
Mel
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Post by Mel »

Yep. i checked afterwards the kanjis weren't from korea, my bad, but still, an oriental place . :lol:
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
skumar
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Post by skumar »

hi,

Here are my set of irrlicht screens. Its frm my demo ...of VR WALKING... releasing soon ....its not complete but its an example of static lightmapping

Image

Image

Image


comments are welcome
skumar
hybrid
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Post by hybrid »

Nice shots. The curtains look pretty strongly lit, maybe the outside light is too strong? Also, Anti-Aliasing is missing.
skumar
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Post by skumar »

hybrid...these shots are directly from irredit....

I havent loaded it to my app
skumar
FuzzYspo0N
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Post by FuzzYspo0N »

Looks great, is the lightmapping done in irredit? looks more toward some 3d apps iv seen... Where did you generate them? They are baked into the diffuse?

Nice shots
skumar
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Post by skumar »

3ds max vray ligtmpping....

some objects are complete...diffuse+lighting bake

some are lighting only lighmaps in second layer using EMT_LIGHTMAPS
skumar
zillion42
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Post by zillion42 »

great stuff skumar !!!
try the reflection scnene node when you have time, curious to see how it works in a big scene like yours...
skumar
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Post by skumar »

yes zillion42 im going to add reflection....

for the release of demo i will be using mesh based reflection only...

Since this has only one floor...when two floors are there i should implement reflection scenenode....

Im about for a commercialization of my project...this is a part of that....
skumar
Eigen
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Post by Eigen »

skumar, I like the look of your project. Very clean textures.
Mel
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Post by Mel »

Ack! i knew it,VRay's lightMapping... Great renderings Skumar! :)

<- Doesn't have very fond memories of VRay...
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
skumar
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Post by skumar »

thanx...Mel...

Its very difficult to have good lightmapping with vray...esp with arch models....since they are having walls with large surface area...but i have finally reached almost near it
skumar
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