when I load a saved scene, the FPS camera missing origin settings for animator, the skydome missing it's mesh and just hang on the space.
Now, for FPS camera, I can set my scene::ISceneUserDataSerializer pointer to save and reload extra parameters, and set it to animator.
But for skydome, I must save and reload creating parameters, and recreate it.
Have another method to solve this problem?
thank you.
how to load saved scene effective?
One way is to take a look inside the irrlichtcode to check if it is due to missing (de)serialisation, fix the problem, recompile irrlicht, create a patch, commit it to the tracker ( https://sourceforge.net/tracker/?atid=5 ... unc=browse ) and hope, that it will be applied to later irrlicht releases.