how to load saved scene effective?

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lab_zj
Posts: 26
Joined: Wed May 21, 2008 3:25 am

how to load saved scene effective?

Post by lab_zj »

when I load a saved scene, the FPS camera missing origin settings for animator, the skydome missing it's mesh and just hang on the space.

Now, for FPS camera, I can set my scene::ISceneUserDataSerializer pointer to save and reload extra parameters, and set it to animator.

But for skydome, I must save and reload creating parameters, and recreate it.

Have another method to solve this problem?

thank you.
Nox
Posts: 304
Joined: Wed Jan 14, 2009 6:23 pm

Post by Nox »

One way is to take a look inside the irrlichtcode to check if it is due to missing (de)serialisation, fix the problem, recompile irrlicht, create a patch, commit it to the tracker ( https://sourceforge.net/tracker/?atid=5 ... unc=browse ) and hope, that it will be applied to later irrlicht releases.
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