I'd like to know if there's a way to display on screen light statistics.
You know, like the bounding boxes or normals on the meshes.
I tried :
Code: Select all
light=scenemgr->addLightSceneNode(0,irr::core::vector3df(0,20,0));
light->setDebugDataVisible(irr::scene::EDS_FULL);
It would be very useful to display light direction, falloff , cone of light with a wireframe representation.
I don't see my light, and i like to know where it's located in my scene.
For the moment, i use cubes scattered all around the scene, and it gives me hint. But i'd like to know where the light exactly is.
Thanks!