how can i realize this? all objects have a texture.
can i give a shine-color for all objects, so its look similar selected?
i mean, a green texture cube sould shine how a brown texture sphere. thanks for help!
![Wink :wink:](./images/smilies/icon_wink.gif)
@cobrasmgr->setAmbientLight(irr::video::SColorf(1.0,1.0,1.0,1));
irr::scene::ISceneNode* cube1 = smgr->addCubeSceneNode(10);
cube1->setMaterialFlag(irr::video::EMF_LIGHTING, true);
cube1->setMaterialTexture(0, driver->getTexture("..\\..\\irrlicht-1.5\\media\\rockwall.bmp"));
irr::scene::ISceneNode* cube2 = smgr->addCubeSceneNode(5.0f, 0, -1, irr::core::vector3df(10,0,0));
cube2->setMaterialFlag(irr::video::EMF_LIGHTING, true);
cube2->setMaterialTexture(0, driver->getTexture("..\\..\\irrlicht-1.5\\media\\rockwall.bmp"));
irr::scene::ISceneNode* cube3 = smgr->addCubeSceneNode(5.0f, 0, -1, irr::core::vector3df(-10,0,0));
cube3->setMaterialFlag(irr::video::EMF_LIGHTING, true);
cube3->setMaterialTexture(0, driver->getTexture("..\\..\\irrlicht-1.5\\media\\rockwall.bmp"));
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smgr->setAmbientLight(irr::video::SColorf(1.0,1.0,1.0,1));
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cube2->getMaterial(0).AmbientColor = SColorf(1.0,1.0,1.0,1);