i'm a french 17 years old beginner graphist, musician and programmer, and i've been using irrlicht for a couple of days (errr 3 days...
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The textures are quite big so you can modify their size, add tags, etc. and then divide the size per 2 so they keep an average quality...
So for now there's :
- a 12 pounder cannon with 1024 diffuse and normal.
- a musket with 1024 diffuse. 4 parts are untextured : they're parts that can be animated so i didn't want to put AO on them.
- a tree with a 1024 diffuse and normal for the trunk, and diffuse and alpha for the leaves.
- a terrain with a 256 displace, 2048 diffuse and normal.
- A really big rock with like a 1024 diffuse (so you can reuse it for all the rocks of a level). I can make a normal from the diffuse if you wish ?
- a bridge with 1024 diffuse and normal.
They're all in obj format. If you'd like to have another one, simply ask.
Their quality, style etc. are different, 'cause they're like all the models i've done since september 2008... i hope this will be usefull, for tests etc.
You can use this for any purpose... as I am quoted in the credits
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I'll try to do an irrlicht scene with the maps applied to the objects.
Ah, and i'll try to get a good FTP to upload this.
Here are some renders of them :
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(the bridge, the terrain, the rock on the right and the tree).
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The brown bess musket.
And now comes the link :
http://www.megaupload.com/?d=ESDP1O3R
6.4 mb, zip format.