Hello
1. Could possible combine blend shape and skeleton animation in single model and export to irrLicht ?
2. If it possible, What format to handle it ? (B3D or X)
best regards,
Combine blend shape and skeleton animation
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I found MGS4 Facial Animation http://www.chrisevans3d.com/pub_blog/?p=31. Them use blend shape animation to low polygon and cover bone on the top after finish blend shape then export to single mesh with bone only.
I don't understand about this technique. If someone know that please suggest me.
I don't understand about this technique. If someone know that please suggest me.
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- Posts: 208
- Joined: Sun Apr 02, 2006 9:20 pm
This is something I have thought about too, using a canned animation on a character, for example a walk cycle and then using another animation method to animate an expression onto a face for example.
The only way I can think of doing it is to play an animation in a node and then manually control the animation of particular bones, so your character could play a walk cycle and you could manually swivel their neck so they look at a particular target and manually shape a set of face bones to create an expression.
The other alternative of course is to use two meshes, a body mesh and a face mesh set as a child of the body.
I would also like to hear any other suggestions.
The only way I can think of doing it is to play an animation in a node and then manually control the animation of particular bones, so your character could play a walk cycle and you could manually swivel their neck so they look at a particular target and manually shape a set of face bones to create an expression.
The other alternative of course is to use two meshes, a body mesh and a face mesh set as a child of the body.
I would also like to hear any other suggestions.
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- Posts: 208
- Joined: Sun Apr 02, 2006 9:20 pm
I was taking a look at the Irrlicht code last night for the animated mesh before I fell off to sleep. it does appear that the Animated Mesh supports the functionality of weighted blending of multiple animations, but the Animated Scene Node above it supplies a single weight of 1.0
I am wondering if the node could be modified simply to allow it to make multiple calls and create blended animations.
I am wondering if the node could be modified simply to allow it to make multiple calls and create blended animations.