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Well, my question is coming from my engine's requirements analysis where I'm not sure if it should be supporting networking or not.
As I have almost no experience with networking programming and the online games I play have dealt with the problems quite well, it wouldn't be such an easy task I presume to list the main problems I could face if I'll be going this way.
So, as there are probably more experienced guys out there in this subject, I ask for your opinion in the problems I could face when developing a networking game (engine)?
A - Programming-wise.
B - Functionality-wise (I'm not sure if this is the right word so I'll explain; Lags, timing issues - problems like that).
C - ? Something I didn't think of..
Thanks!