My name is Sergey, I`m from Russia.
The project I`ve intended to realize is my native city`s virtual model.
The model includes topopography, buildings, roads, trees etc. so model is to be as exact and real-like, as possible.
It`s a great task of mine, so before I begin to work directly with the engine I have some questions for you:
Main hypothetic feature of the 3dcity are:
1. a large distances available to look through
3d engines like Quake-1`s one have a limitation, that`s to say objects dissapear when we move away into the void. Can I solve the problem by scaling whole the map and decreasing the speed of viewport movement?
Perhaps it is possible to switch off this limitation by configuring the engine parameters?
2. Great number of polygons
How can a problem of too large number of polys can be solved? By deviding the map into some
dynamicaly loaded parts may be?