April 2009 Screenshot of the month

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for January, vote for February, submit for March
wITTus
Posts: 167
Joined: Tue Jun 24, 2008 7:41 pm
Location: Germany

Post by wITTus »

True! But has a heavy need for AA. Then, it would be very beautiful.

@wing64: Omg. I can't even imagine the amount of work you must have spend on that project.
Generated Documentation for BlindSide's irrNetLite.
"When I heard birds chirping, I knew I didn't have much time left before my mind would go." - clinko
Katsankat
Posts: 178
Joined: Sun Mar 12, 2006 4:15 am
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Post by Katsankat »

Image
FuzzYspo0N
Posts: 914
Joined: Fri Aug 03, 2007 12:43 pm
Location: South Africa
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Post by FuzzYspo0N »

That looks cool katanskat, just needs some better diffuse on the characters, like some AO baked in cos they fall too well into the background (perhaps the camo is a little TOO effective)
Katsankat
Posts: 178
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Post by Katsankat »

Yes. The terrain was improved and internal architecture entirely rewritten... Since it works i thought i should post a pic here ;) All models are far from done.
andrei25ni
Posts: 326
Joined: Wed Dec 14, 2005 10:08 pm

Post by andrei25ni »

Here is mine :D.


Image


This is from my military base test map, I now have normal maps+dynamic shadows+bloom.
This screen shot is kind of blurry, but in game the textures are really crisp (1024x1024 8) ).
Last edited by andrei25ni on Sun Apr 26, 2009 12:56 pm, edited 1 time in total.
Joe_Oliveri
Posts: 448
Joined: Tue Oct 05, 2004 3:24 am
Location: Boston, MA

Post by Joe_Oliveri »

Katsankat I like it! Can I play?

Competition looks good this month!
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wITTus
Posts: 167
Joined: Tue Jun 24, 2008 7:41 pm
Location: Germany

Post by wITTus »

Too good even. This will become a difficult decision. Please stop posting beautiful screenshots!!!

Just kidding :)
Generated Documentation for BlindSide's irrNetLite.
"When I heard birds chirping, I knew I didn't have much time left before my mind would go." - clinko
mk.1
Posts: 76
Joined: Wed Oct 10, 2007 7:37 pm

Post by mk.1 »

Dirty wall on the last shot is too bumpy. You shader guys tend to overdo this stuff. A wall would never look that bumpy.
ATM I'd vote for skumar (again). Colors match and it looks really realistic except for the very green grass and the low poly tree
rooly
Posts: 224
Joined: Tue Oct 25, 2005 4:32 pm
Location: Louisiana, USA, backwater country
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Post by rooly »

just so you guys know, i can host your pics on the irrlichtirc.g0dsoft.com site free
When banks compete, you win.
When ISPs compete, you win.
When electronics retailers compete, you win.
When governments compete...you get drafted.
Nvisiongameco
Posts: 11
Joined: Mon Sep 29, 2008 4:31 pm

Post by Nvisiongameco »

man that fps screenshot looks pretty cool :D lol. Im making an fps of my own, with hopes of it turning out with as good of quality as that!!!
fmx

Post by fmx »

reminds me of that stage in MGS4 online, probably used similar references or something
andrei25ni
Posts: 326
Joined: Wed Dec 14, 2005 10:08 pm

Post by andrei25ni »

fmx wrote:reminds me of that stage in MGS4 online, probably used similar references or something
what is MGS4?
Fluffybunny
Posts: 15
Joined: Mon Mar 16, 2009 11:59 pm
Location: Germany

Post by Fluffybunny »

Image
Applying again this month with our new boss ^^
If anyone wants to see her in action we put a vid on youtube:
here
Aye aye, dood!
fmx

Post by fmx »

^
Amazing!!

andrei25ni: MGS4 = Metal Gear Solid 4 on PS3.
I didn't mean it in a "bad" way, that game was so awesome, and your screen suggests you have done a great job to suggest a similarity
Simson
Competition winner
Posts: 95
Joined: Wed Nov 30, 2005 8:53 am
Location: France : midi pyrénées

Post by Simson »

Hello, here is mine :
Dynamic shadows on terrain,trees and fern with Glow and Water reflection :

Image
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