If you want to test the game:
Registration (Account, Character Name and Password):
http://94.23.57.36/index.php
(new since the beginning of 2011)
Now, this is really pre-proto stuff so there are a Lot of things that doesn't work, are ugly etc. etc. but I'm working on it.
And yeah, ingame everything is in French(!), I'm Swedish so I have made the necessary
for 'other language support' but I haven't translated everything and as I'm living
in France well that is how it ended up (great for testing non-ASCII languages though).
The server is also in France (Paris) so I guess overseas clients will have crazy ping etc.
If you are on a 'non french' computer you can edit the shortcuts in the ingame menu (hit ESCAPE).
You can also change screen resolution (game doesn't check if it is supported though) and try fullscreen.
How to play:
directionnal keys (and QZSD on AZERTY keyboard for example) moves you around
Space = jump
If you are stuck, just turn and walk backwards (a debug thing, you can climb any mountain this way for example)
Right click = buy, sell, equip...
Left click = Information
Attack: select enemy and use the shortcuts
If you slide an object out of the backpack onto 'nowhere' it will be destroyed (with a "Do you want to destroy : Shoes" popup).
[edit] some new screenshots:
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Original post:
Hi everybody!
First of all, who I am: I'm Swedish but left for France at
the age of 24 and that was in -95 so I'm one of the dinosaurs yes.
Game programming has always been my big hobby and even after a full days work of programming
I'm happy to continue at home (but on My game Just like I want it
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adopted it, a million kudos to the developers, so easy to use and full with features!
So, what's my Project then?
A persistent multiplayer game offcourse!
Well, don't forget it's just a weekend/hobby thing so the goal is to have a very basic "gamelike" app running and not like the next killer MMORPG
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Technology:
A simple WAMP server installed on my Windows machine (so it's MySQL for the database) with text in UTF-8
XML and TinyXML for the static data (and mysqldump to export easily from the database to xml with just a click)
C++ (at the moment I just wrote up a PHP site for the registering stuff so I guess PHP too)
Sockets and threads
a millisecond timer
and offcourse Irrlicht!
Freeworld3D for the heightmaps and a SplatShader (+some tools to make the atlas map)
the B3D pipeline for meshes and animations
Here are a couple of screens of the work in progress:
I'm using the really excellent terrain editor (Ridiculously cheap too, like 30$!) FreeWorld3D by Soconne
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and the terrain ingame:
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You can buy and sell things:
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Fight monsters
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and loot objects to equip:
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Well that's all for today (and probably for some time as the project is going forward quite slowly)!