Hi
Since i am wanting to use large enviroments in irrlicht, how big a level mesh can i use when it is stored in a scene file
how big is the map bounds in irrlicht
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hybrid
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Size as in vertex positions? They are floats, so basically within that limit. Size as in number of polygons? Also not really limited, you can have an arbitrary number of objects in your scene. So even if you go over the 16bit index limitation most mesh formats have you can just split into several meshes/meshbuffers.
But you will find limiting factors in the frame rate when rendering huge scenes (but that depends on the gfx card, the CPU, and other things as well). Also the zbuffer will limit the nicely rendered scene size.
Maybe you can be a little more specific with your question.
But you will find limiting factors in the frame rate when rendering huge scenes (but that depends on the gfx card, the CPU, and other things as well). Also the zbuffer will limit the nicely rendered scene size.
Maybe you can be a little more specific with your question.