how big is the map bounds in irrlicht

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
Vbitz
Posts: 3
Joined: Wed Mar 18, 2009 4:16 am

how big is the map bounds in irrlicht

Post by Vbitz »

Hi

Since i am wanting to use large enviroments in irrlicht, how big a level mesh can i use when it is stored in a scene file
hybrid
Admin
Posts: 14143
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:

Post by hybrid »

Size as in vertex positions? They are floats, so basically within that limit. Size as in number of polygons? Also not really limited, you can have an arbitrary number of objects in your scene. So even if you go over the 16bit index limitation most mesh formats have you can just split into several meshes/meshbuffers.
But you will find limiting factors in the frame rate when rendering huge scenes (but that depends on the gfx card, the CPU, and other things as well). Also the zbuffer will limit the nicely rendered scene size.
Maybe you can be a little more specific with your question.
DtD
Posts: 264
Joined: Mon Aug 11, 2008 7:05 am
Location: Kansas
Contact:

Post by DtD »

Games with huge worlds (EG: Grand Theft Auto) split the game world into chunks and dynamically load them as the player gets near them. You probably don't want to put everything in one huge mesh.

~DtD
Post Reply