Codename:CrazyWorld [SCREENSHOTS UP!!]
Codename:CrazyWorld [SCREENSHOTS UP!!]
Hi, I'm a novice in c++ programming and this is my 1st game so don't be hard on me.
The game is about a bunch of aliens had invaded a planet(or Moon) and had started to colonize and reproduce at an insane speed. Your job is to prevent them from flooding the planet or the planet will be doom!!..
ok enuff of the lousey story. basically you play in a FPS perspective, hunting down the aliens that are running around.
Screenshots
Controls:
Movement - WASD
Left Mouse Click - Shoot
ESC - Exit Game
Progress:
The progress as of now is that the basic skeleton of the game is done (except 4 an error that i did not know how to solve but its not everytime you will get the error).
Features:
Combos: chain your kills to gain bonus scrore! *NEW*
Rare alien: appearance of rare unit gives you extra score! *NEW*
Things to be done Checklist:
Finalizing In-game GUI
Start-up menu.
Sound
Future Improvements:
Time Attack Mode
Variable/incremental spawn rate
Variety in spawns
Weapon upgrade / variety
Downloads:
Latest Playable Demo http://www.fileden.com/files/2007/2/4/7 ... 062009.rar
Source [DL]
The game is about a bunch of aliens had invaded a planet(or Moon) and had started to colonize and reproduce at an insane speed. Your job is to prevent them from flooding the planet or the planet will be doom!!..
ok enuff of the lousey story. basically you play in a FPS perspective, hunting down the aliens that are running around.
Screenshots
Controls:
Movement - WASD
Left Mouse Click - Shoot
ESC - Exit Game
Progress:
The progress as of now is that the basic skeleton of the game is done (except 4 an error that i did not know how to solve but its not everytime you will get the error).
Features:
Combos: chain your kills to gain bonus scrore! *NEW*
Rare alien: appearance of rare unit gives you extra score! *NEW*
Things to be done Checklist:
Finalizing In-game GUI
Start-up menu.
Sound
Future Improvements:
Time Attack Mode
Variable/incremental spawn rate
Variety in spawns
Weapon upgrade / variety
Downloads:
Latest Playable Demo http://www.fileden.com/files/2007/2/4/7 ... 062009.rar
Source [DL]
Last edited by exhys on Sat Jun 27, 2009 1:06 am, edited 8 times in total.
-
- Posts: 98
- Joined: Fri Oct 03, 2008 1:25 pm
- Location: UK
- Contact:
Sorry can't help with the xml thing, I'm not using that just yet.
Comments:
Looking good, I like the idea, everything is starting to come along, I'm sifting through the source oh were did you get that retecule from? did you do it? I want to use that in my project - it looks awesome.
Bugs/Reports.
If you hold the left mouse button to loop the shoot, and aim it at the door were the aliens come out in order to cheat thousands of aliens come and and the game crashed (seriouse bug that needs fixing).
Secondly, the aliens move way to fast for the camera rotation speed.
Comments:
Looking good, I like the idea, everything is starting to come along, I'm sifting through the source oh were did you get that retecule from? did you do it? I want to use that in my project - it looks awesome.
Bugs/Reports.
If you hold the left mouse button to loop the shoot, and aim it at the door were the aliens come out in order to cheat thousands of aliens come and and the game crashed (seriouse bug that needs fixing).
Secondly, the aliens move way to fast for the camera rotation speed.
-System error
-
- Posts: 22
- Joined: Mon Sep 08, 2008 1:22 am
That's a really unique idea. Good job coming up with a simple premise that is fun to play. I really want to kill them all, and the different weapons will definitely be appreciated.
I'd add to the suggestions some simple physics for the camera movement, like an acceleration/momentum. And some graphical or audible indication of what the player is in (like, a helicopter or a spaceship or something).
The reticle is the crosshair.
I'd add to the suggestions some simple physics for the camera movement, like an acceleration/momentum. And some graphical or audible indication of what the player is in (like, a helicopter or a spaceship or something).
The reticle is the crosshair.
-
- Posts: 299
- Joined: Mon Nov 27, 2006 6:52 pm
- Location: GERMANY
- Contact:
new demo up-ed.
Updates:
added 2 new features: combo system and rare spawn!
added some 3d sound using irrklang
Problems to be solved:
as of the old bug, still have not removed the problem tat crashes the game. still looking into it =)
When the fps gets low, the bullets is having a hard time colliding with the spawn as it just shoot through the unit. having some difficulty in getting the collision line from its previous position to its current translated position.
yup thats it for now =) click hard, enjoy
Updates:
added 2 new features: combo system and rare spawn!
added some 3d sound using irrklang
Problems to be solved:
as of the old bug, still have not removed the problem tat crashes the game. still looking into it =)
When the fps gets low, the bullets is having a hard time colliding with the spawn as it just shoot through the unit. having some difficulty in getting the collision line from its previous position to its current translated position.
yup thats it for now =) click hard, enjoy
-
- Posts: 42
- Joined: Wed Feb 18, 2009 5:26 am