A Field of View Class

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Daystar
Posts: 58
Joined: Tue Jul 17, 2007 3:53 pm
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A Field of View Class

Post by Daystar »

I am working on the AI for my game and I am trying to make a class that will basically check the field of view for objects, entities, and weapon/items. The problem is I am not sure of the best way of doing this using irrlicht variables and functions, so my questions is if anyone has worked with this type of thing before can that walk me through this.Thanks
DayStar
JP
Posts: 4526
Joined: Tue Sep 13, 2005 2:56 pm
Location: UK
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Post by JP »

Check out IrrAI innit :)

Search in the projects forum for it.
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