IrrEdit - shadowz. (pic heavy)
IrrEdit - shadowz. (pic heavy)
I shall destroy the earth by spamming this forum with my questionz! jk
I've been playing around with IrrEdit and decided I want to have some shadows in my map so I made a quick shadows pass with the lightmap tool. To my confusion, the shadows were all messed up and rendered as if the map model was flat shaded (and it's gouraud, I tells ya).
Pic (global illumination):
Pic (shadows):
How do I fix this?
Here's a target render showing how I want this to look like:
I've been playing around with IrrEdit and decided I want to have some shadows in my map so I made a quick shadows pass with the lightmap tool. To my confusion, the shadows were all messed up and rendered as if the map model was flat shaded (and it's gouraud, I tells ya).
Pic (global illumination):
Pic (shadows):
How do I fix this?
Here's a target render showing how I want this to look like:
If it exists, it can be broken.
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yeah
Yeah I noticed that to when I tried. I'm just using Blender now .
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
http://forum.thegamecreators.com/?m=for ... 149927&b=8
Maybe we need to port that to Irrlicht? I've used 3DWS and its pretty nifty mapper, but getting the native 3dw format supported by irrlicht would be really neat. I may look into that source later. Should be pretty straight forward as it is in Basic.
Maybe we need to port that to Irrlicht? I've used 3DWS and its pretty nifty mapper, but getting the native 3dw format supported by irrlicht would be really neat. I may look into that source later. Should be pretty straight forward as it is in Basic.
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- Posts: 1691
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Tested
I tested .b3d versus .obj for you. It didn't work with either of them.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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