I'm going to make a brick wall in Irrnewt that the character can't break.
But he can push a boulder from the top of a hill and break it with that. How can I make it impossible for him to knock over the stack of cubes, but not the ball that he will be able to push down the hill?
Making a brick wall in Irrnewt.
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3DModelerMan
- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
Making a brick wall in Irrnewt.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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olivehehe_03
- Posts: 157
- Joined: Tue Mar 20, 2007 8:30 am
Possibly use a collision callback so you can refuse the collision between the parts of the wall and the player collision mesh but allow it if the collision is between the ball and the wall (or anything else that needs to break the wall). Not sure how to do this exactly, but I know IrrNewt would let you do something similar
Tell me what you cherish most. Give me the pleasure of taking it away.