Making a brick wall in Irrnewt.

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3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Making a brick wall in Irrnewt.

Post by 3DModelerMan »

I'm going to make a brick wall in Irrnewt that the character can't break.
But he can push a boulder from the top of a hill and break it with that. How can I make it impossible for him to knock over the stack of cubes, but not the ball that he will be able to push down the hill?
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
olivehehe_03
Posts: 157
Joined: Tue Mar 20, 2007 8:30 am

Post by olivehehe_03 »

Possibly use a collision callback so you can refuse the collision between the parts of the wall and the player collision mesh but allow it if the collision is between the ball and the wall (or anything else that needs to break the wall). Not sure how to do this exactly, but I know IrrNewt would let you do something similar
Tell me what you cherish most. Give me the pleasure of taking it away.
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