Easiest to implement Physics Engine.

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Zergleb
Posts: 6
Joined: Sat May 16, 2009 10:45 am

Easiest to implement Physics Engine.

Post by Zergleb »

I'm just starting into the non-modding game development and I was wondering what the easiest to implement physics engine would be as I don't really need that much performance from my engine.(I don't need the most realistic)

If anyone has any suggestions or comments I thank them in advance. Thank You.
Jookia
Posts: 170
Joined: Wed Nov 19, 2008 1:11 am

Post by Jookia »

Bullet is basically a command-line physics engine. You could just run that and have it control the positions/rotations of your objects.
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