How can I set irrlicht fps camera with CollisionResponseAnimator to work like cameras in real fps games? I tried setting diffrent values in animator, but camera still act odd, "jump"when i try go forwards while looking up or go back when looking down, sometimes stuck in meshes...
heres my best setting:
Oh i missed it,i read only doc about nodeanimators, so its fixed
but i got problem with jumping, camera sometimes STICK to celling! Usually when i press key forward.
And another problem! Why the hell camera doesnt work immediately after irrlicht start?!
and that jumping... how can i change frequency of jumping ( i cant edit irreventreciever because jumping is handled somewhere deep into engine), and the modyfing jumpspeed give no effect?
Malgodur wrote:
and that jumping... how can i change frequency of jumping ( i cant edit irreventreciever because jumping is handled somewhere deep into engine), and the modyfing jumpspeed give no effect?
i dont know but as far as i know, FPS camera is for 'preview' only. So u have to make derived class of IEventReceiver anyway (if ur going to use more keys than arrows and space) and write your own function for jumping, and perhaps moving + gravity.
also here's something about jumping and built in basic 'actions' for camera: http://irrlicht.sourceforge.net/phpBB2/ ... umping#top