how can i get pointer to indices/vertices from ianimatedMesh
how can i get pointer to indices/vertices from ianimatedMesh
I need to get acces to vertices from IAnimatedMeshSceneNode to change they positions, is it possible? Nothing found in docs, cananyone help me?
I looked into the engine, problem apears after adding MeshBuffers to SMesh ... I can acces vertices from meshbuffer, but its impossible from SMesh
maybe can somebody explain me how can i convert void to array?
copied froom CMeshBuffer.h
maybe can somebody explain me how can i convert void to array?
Code: Select all
virtual void* getVertices()
{
return Vertices.pointer();
}