I am new to Irrlicht and I am writing a small FPS simulator.
The problem is that texture details of objects are very bad starting from some (not very big) distance from the camera.
My hardware is DELL Latitude D630 laptop with graphics card based on Intel 965 chipset, 1GB of RAM, 2GHz of CPU speed.
This was enough for playing such games as Medal of Honour Pacific Assault with pretty good video quality, or MSFS2004...
My code of creating device:
Code: Select all
dev_params.AntiAlias = true;
dev_params.Bits = 32;
dev_params.DriverType = video::EDT_DIRECT3D9;
dev_params.Fullscreen = true;
dev_params.HighPrecisionFPU = true;
dev_params.Vsync = true;
dev_params.WindowSize = dimension2d<s32>(640, 480);
dev_params.Stencilbuffer = true;
dev_params.WithAlphaChannel = true;
dev_params.ZBufferBits = 32;
device = createDeviceEx(dev_params);
The application starts and bevahes normally, but in the console window I can see following message:
Anti aliasing disabled because hardware/driver lacks necessary caps.
So, is there any chance to improve graphics quality in my situation?
Thanks in advance
