Quake 3 Weapon Animations

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opdude
Posts: 3
Joined: Tue May 12, 2009 6:12 pm

Quake 3 Weapon Animations

Post by opdude »

Hey there,

I've been trying to create a simple Quake 3 clone using irrlicht, and I've now hit a wall when it comes to using the animations that are within the md3 weapons I.e plama_hand.md3

I looked at the getMD3TagTransformation() and assumed that it required an input of something like "tag_weapon" to get the position and rotation, however none of my attempts to pull out information have result in something.

I'm probably going about this the wrong way but I have no idea about how to extract the animations, the only idea I had was using the setMD2Animation() but I assume that only works with MD2 files and not MD3?

Thanks in advance,
Opdude :)
Moo?
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