Project Ninja Star - help wanted - ported to windows on 26th
new demo on project-ninja-star.googlecode.com notes:
Joystick not mapped to second view
Not all keys can be remapped
Water beyond repair
Improvements
Improved FPS by 30 by improving my shaders to blurr in circles not in squares (3/4 of the workload)
EDIT: further examination has improved the framerate from 111 to 170 in single player with HDR+DoF
This is supposed to fall when I put my depth info from the RTT's alpha to a second RTT (which rendered with MRT) in 16 bit precision (instead of
This would allow to do DoF of up to 1.f in world space precision and 70000 far value instead of 31.f of up to 8000.f in far value
Joystick not mapped to second view
Not all keys can be remapped
Water beyond repair
Improvements
Improved FPS by 30 by improving my shaders to blurr in circles not in squares (3/4 of the workload)
EDIT: further examination has improved the framerate from 111 to 170 in single player with HDR+DoF
This is supposed to fall when I put my depth info from the RTT's alpha to a second RTT (which rendered with MRT) in 16 bit precision (instead of
This would allow to do DoF of up to 1.f in world space precision and 70000 far value instead of 31.f of up to 8000.f in far value
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- Posts: 101
- Joined: Wed Dec 03, 2008 5:33 pm
- Location: ger
NEW DEMO
http://project-ninja-star.googlecode.co ... o-29-5.zip
so its:
joystick+view
lighting issues from sun
SSAO
memory leaks
Volumetric Light Scattering
fix my issues of sky + splitscreen
AND THEN ONTO PHYSICS!
http://project-ninja-star.googlecode.co ... o-29-5.zip
so its:
joystick+view
lighting issues from sun
SSAO
memory leaks
Volumetric Light Scattering
fix my issues of sky + splitscreen
AND THEN ONTO PHYSICS!
ok so I will fix water and movement in split screen, I had to lay off reflections...
Make a new slidebar for water quality and I will try to make the skybox reflect with all the clouds on it and this bit on the water which is like a sun reflection.
add very simple clouds and we have a new demo...
In the next :
-shadows
-more stuff reflects
- optimisation
- water caustics
for now
Make a new slidebar for water quality and I will try to make the skybox reflect with all the clouds on it and this bit on the water which is like a sun reflection.
add very simple clouds and we have a new demo...
In the next :
-shadows
-more stuff reflects
- optimisation
- water caustics
for now
really nice devsh, you're good in writing shader.
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
That's what you get with your Oh-so-cool-Linux-only-release. Not a very good marketing decision if I may say. At least provide a Youtube video or something for Windows users. Thanks.
I like the water, though it could use soft edges where water meets terrain .. But why exactly are you focusing all your energy on a water shader and not gameplay? Is the water really such an important aspect of the game (like in Bioshock)? I'm yet to see any screenshots of the actual game.
I like the water, though it could use soft edges where water meets terrain .. But why exactly are you focusing all your energy on a water shader and not gameplay? Is the water really such an important aspect of the game (like in Bioshock)? I'm yet to see any screenshots of the actual game.