Which physic engine I must use?

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crivipro
Posts: 20
Joined: Tue Nov 25, 2008 7:17 pm

Which physic engine I must use?

Post by crivipro »

Hello everybody, I want to learn some physic engine to use with irrlicht. I need your advice about this. Which physic engine I must use?

thanks in advance!
Sylence
Posts: 725
Joined: Sat Mar 03, 2007 9:01 pm
Location: Germany
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Post by Sylence »

It's totally up to you. You don't have to use one specific one.

I personally would recommend PhysX because of the hardware acceleartion on nVidia cards. But this is just my opionion.

The best would be if you try a few engines and then decide which one you like the most.
Software documentation is like sex. If it's good you want more. If it's bad it's better than nothing.
crivipro
Posts: 20
Joined: Tue Nov 25, 2008 7:17 pm

I will be more specific

Post by crivipro »

Let me explain better to you, I need a physic engine that at least comply with this:
- simple and easy to use with irrlich (within possible)
- doesn't need big software resources
- doesn't need extra installations for distribution (game release)

thanks for answer.
Greetings.
Brainsaw
Posts: 1242
Joined: Wed Jan 07, 2004 12:57 pm
Location: Bavaria

Post by Brainsaw »

You could take a look at the Project Announcments forum, there are a couple of wrappers that wrap some physics engines and Irrlicht (e.g. irrPhysix, irrOde ;) , irrNewt).
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