What's new features for Irrlicht 1.6
Deferred Shading shouldn't part of Irrlicht core, because it's very dependent on Your game architecture - G-Buffer. You can write Your own Deferred Shading in current Irrlicht version (if You need MRTs support it's avaiable as patch for SVN)
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
Yeah it's already very easy to do deferred rendering without modifying the Irrlicht source.
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
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Irrlicht don't like external libraries, I know it, but I think that via this library we can quickly and easy solve our problems with texture interface, what is very important. I know that one dll (Irrlicht.dll) is better than many dll's (Irrlicht.dll a.dll b.dll etc) for app, but this isn't important feature of Irrlicht. I think that, 4-5 new dll's isn't big problem for Irrlicht users, but this new libraries can be very helpfull for Irrlicht developers, because implementation of existing and good library is faster than write Your own with similar features.tinhtoitrangtay wrote:I think so next Irrlicht support FreeImage Plugin
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes