My projects models.

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
wildrj
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Joined: Thu Mar 23, 2006 12:49 am
Location: Texas/ Cyberspace
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My projects models.

Post by wildrj »

Alright so im at the most annoying part of game programming the graphics..Well i hate 3d modeling but.. my models don't come out half bad. Since im going to need a large amount of models i decided why not share what i make with the community :). I'm not to fond of using other peoples models so i decided im going to make them all. So has i make them i will be posting them in this thread for others to use. These may seem a bit high poly but im sure whatever modeling app you guys decide to import them into will have some way to depoly them. I will be releasing all models in .blend files for those who like to use blender :P

For security sake lets just say these models are under zlib. Use has you want i don't care.. don't need to mention me etc.

A package is a zip archive containing a .obj that's uv mapped and a blank texture. Simply color texture and apply to .obj. The blank texture is a basically a outline of what needs to be colored like a coloring book .. just color in between the lines and your good :)

BasicBed:
ScreenShot: http://dl.deathtouchstudios.com/img/basicbed.jpg
Download: http://dl.deathtouchstudios.com/models/basicbed.blend
Package: http://dl.deathtouchstudios.com/packages/basicbed.zip

BasicChair:
ScreenShot: http://dl.deathtouchstudios.com/img/basicchair.jpg
Download: http://dl.deathtouchstudios.com/models/basicchair.blend
Package: http://dl.deathtouchstudios.com/packages/basicchair.zip

BasicDesk:
ScreenShot: http://dl.deathtouchstudios.com/img/basicdesk.jpg
Download: http://dl.deathtouchstudios.com/models/basicdesk.blend
Package: http://dl.deathtouchstudios.com/packages/basicdesk.zip

BasicDoor:
ScreenShot: http://dl.deathtouchstudios.com/img/basicdoor.jpg
Download: http://dl.deathtouchstudios.com/models/basicdoor.blend
Package: http://dl.deathtouchstudios.com/packages/basicdoor.zip

BasicJar:
ScreenShot: http://dl.deathtouchstudios.com/img/basicjar.jpg
Download: http://dl.deathtouchstudios.com/models/basicjar.blend
Package: http://dl.deathtouchstudios.com/packages/basicjar.zip

BasicSurgicalTable(Beveled):
ScreenShot: http://dl.deathtouchstudios.com/img/bas ... ltable.jpg
Download: http://dl.deathtouchstudios.com/models/ ... able.blend

BasicSurgicalTable2:
ScreenShot: http://dl.deathtouchstudios.com/img/bas ... table2.jpg
Download: http://dl.deathtouchstudios.com/models/ ... ble2.blend
Package: http://dl.deathtouchstudios.com/package ... table2.zip

BasicTable_Metal:
ScreenShot: http://dl.deathtouchstudios.com/img/bas ... _metal.jpg
Download: http://dl.deathtouchstudios.com/models/ ... etal.blend
Package: http://dl.deathtouchstudios.com/package ... _metal.zip

BasicTable_Wooden:
ScreenShot: http://dl.deathtouchstudios.com/img/bas ... wooden.jpg
Download: http://dl.deathtouchstudios.com/models/ ... oden.blend
Package: http://dl.deathtouchstudios.com/package ... wooden.zip

BasicTopLight1:
ScreenShot: http://dl.deathtouchstudios.com/img/basictoplight1.jpg
Download: http://dl.deathtouchstudios.com/models/ ... ght1.blend
Package: http://dl.deathtouchstudios.com/package ... light1.zip

Bed cot:
ScreenShot: http://dl.deathtouchstudios.com/img/cot.jpg
Download: http://dl.deathtouchstudios.com/models/cot.blend

ClipBoard:
ScreenShot: http://dl.deathtouchstudios.com/img/clipboard.jpg
Download: http://dl.deathtouchstudios.com/models/clipboard.blend
Package: http://dl.deathtouchstudios.com/packages/clipboard.zip

FlashLight:
ScreenShot: http://dl.deathtouchstudios.com/img/flashlight.jpg
Download: http://dl.deathtouchstudios.com/models/flashlight.blend
Package: http://dl.deathtouchstudios.com/packages/flashlight.zip

SurgicalTray_Small:
ScreenShot: http://dl.deathtouchstudios.com/img/sur ... _small.jpg
Download: http://dl.deathtouchstudios.com/models/ ... mall.blend
Package: http://dl.deathtouchstudios.com/package ... _small.zip

SurgicalTray_Large:
ScreenShot: http://dl.deathtouchstudios.com/img/sur ... _large.jpg
Download: http://dl.deathtouchstudios.com/models/ ... arge.blend
Package: http://dl.deathtouchstudios.com/package ... _large.zip

Syringe1:
ScreenShot: http://dl.deathtouchstudios.com/img/syringe1.jpg
Download: http://dl.deathtouchstudios.com/models/syringe1.blend

Syringe2:
ScreenShot: http://dl.deathtouchstudios.com/img/syringe2.jpg
Download: http://dl.deathtouchstudios.com/models/syringe2.blend
Package: http://dl.deathtouchstudios.com/packages/syringe2.zip

PillsBottle:
ScreenShot: http://dl.deathtouchstudios.com/img/pillsbottle.jpg
Download: http://dl.deathtouchstudios.com/models/ ... ttle.blend
Package: http://dl.deathtouchstudios.com/package ... bottle.zip

WasteBasket:
ScreenShot: http://dl.deathtouchstudios.com/img/wastebasket.jpg
Download: http://dl.deathtouchstudios.com/models/ ... sket.blend
Package: http://dl.deathtouchstudios.com/package ... basket.zip

More to come
Last edited by wildrj on Sat Jul 11, 2009 11:56 am, edited 10 times in total.
http://wild.deathtouchstudios.com << My gamedev blog
<Programming is a way of life>
If at first you don't succeed press the delete key till you do :)
JP
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Post by JP »

Jesus tap-dancing christ.... How many polys are in that syringe?? A tad too many I'd say!
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Virion
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Post by Virion »

JP's right. It's unwise to have such a huge amount of poly in a prop model.
FuzzYspo0N
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Post by FuzzYspo0N »

Most of these are too high poly, but its a great start wild
BlindSide
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Post by BlindSide »

Yeah with that many polys that syringe can pass for a space station.
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christianclavet
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Post by christianclavet »

That's good!

Anybody heard of baking? wildrj do you have UV's defined in thoses models? I don't see surface smoothing applied...
wildrj
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Location: Texas/ Cyberspace
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Post by wildrj »

Lol forgive me for having them so high poly :oops: Im not exactly what you call a "good" modeler. How many polys would you say is good..

Also baking? Sorry im pretty much below amateur in this department. I really dont understand how you can get the smooth look without more polys..
http://wild.deathtouchstudios.com << My gamedev blog
<Programming is a way of life>
If at first you don't succeed press the delete key till you do :)
JP
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Post by JP »

By baking Christian probably means creating normal maps from high poly models and then applying that normal map to a much lower poly version so that it effectively looks identical but renders much much quicker.

If your syringe is just a prop in your scene, i.e. something lying on your table then you really wouldn't want to use anywhere near that number of polys. How many is it? I can see that the point of the syringe has certainly got a lot more polys than are necessary.
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Halifax
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Post by Halifax »

wildrj wrote:I really dont understand how you can get the smooth look without more polys..
Ah yes, it would appear that you are falling into the common pitfall that many new modelers do. The look changes dramatically once you texture your models, thus reducing the look of roughness very significantly. Normal maps can help as well, but that's probably a little bit beyond what you want to try to do.

Here's a little bit of proof: Unreal Tournament 3 4096x2304 image. Zoom in and check the helmet of the person on the left. It's easy to pick out the polygons that you wouldn't be able to in a lower resolution or while playing that game, etc.
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xray
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Post by xray »

How about enabling the smooth look in blender for your objects so you get a feeling how it looks with normals. What you enabled is the solid state. To enable smooth for an object activate the appropriate one, go into edit mode in your buttons panel and click the button "Set Smooth" !

I didnt found the english version but will help you to find the appropriate window: http://de.wikibooks.org/wiki/Blender_Do ... %C3%A4tten
wildrj
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Post by wildrj »

Ahh ok so i decided to try again with the syringe.. Here it is..

ScreenShot: http://dl.deathtouchstudios.com/img/syringe2.jpg
Download: http://dl.deathtouchstudios.com/models/syringe2.blend
http://wild.deathtouchstudios.com << My gamedev blog
<Programming is a way of life>
If at first you don't succeed press the delete key till you do :)
Virion
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Post by Virion »

yeap it's much better now 8)
wildrj
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Post by wildrj »

Alright so these models are a little less complex but i needed them for the scene. I will be forcing myself to pump out at least 5 models a day. If any of you have textures that place nicely on these models please share!

BasicJar:
ScreenShot: http://dl.deathtouchstudios.com/img/basicjar.jpg
Download: http://dl.deathtouchstudios.com/models/basicjar.blend

BasicSurgicalTable:
ScreenShot: http://dl.deathtouchstudios.com/img/bas ... ltable.jpg
Download: http://dl.deathtouchstudios.com/models/ ... able.blend

BasicTopLight1:
ScreenShot: http://dl.deathtouchstudios.com/img/basictoplight1.jpg
Download: http://dl.deathtouchstudios.com/models/ ... ght1.blend

SurgicalTraySmall:
ScreenShot: http://dl.deathtouchstudios.com/img/sur ... _small.jpg
Download: http://dl.deathtouchstudios.com/models/ ... mall.blend

SurgicalTrayLarge:
ScreenShot: http://dl.deathtouchstudios.com/img/sur ... _large.jpg
Download: http://dl.deathtouchstudios.com/models/ ... arge.blend
http://wild.deathtouchstudios.com << My gamedev blog
<Programming is a way of life>
If at first you don't succeed press the delete key till you do :)
wildrj
Posts: 301
Joined: Thu Mar 23, 2006 12:49 am
Location: Texas/ Cyberspace
Contact:

Post by wildrj »

Well guys i just want to apologize for anyone who was expecting 5 new models. After talking to bitplane on irc he explained how uv mapping and how texturing worked. So now that i know how to do uv mapping i plan on releasing the .blend files and a .zip containing a packaged obj + blank texture file that can easily be used.

To save other people trouble of texturing / uv mapping them. Now also please keep in mind that when i modeled the first 9 models.. i had no thought of uv mapping them :oops: So the uv maps may seem a bit strange but i assure you. you can figure them out with just a little bit of playing around.

Alright so first some changes:
Remodeled Flashlight
Remodeled BasicJar
Added UV to BasicTopLight1
New Package Flashlight
New Package BasicJar
New Package BasicTopLight1
New Model BasicSurgicalTable2

BasicSurgicalTable2:
ScreenShot: http://dl.deathtouchstudios.com/img/bas ... table2.jpg
Download: http://dl.deathtouchstudios.com/models/ ... ble2.blend
Package: http://dl.deathtouchstudios.com/package ... table2.zip


Flashlight:
Package: http://dl.deathtouchstudios.com/packages/flashlight.zip

BasicJar:
Package: http://dl.deathtouchstudios.com/packages/basicjar.zip

BasicTopLight1:
Package: http://dl.deathtouchstudios.com/package ... light1.zip
http://wild.deathtouchstudios.com << My gamedev blog
<Programming is a way of life>
If at first you don't succeed press the delete key till you do :)
JP
Posts: 4526
Joined: Tue Sep 13, 2005 2:56 pm
Location: UK
Contact:

Post by JP »

If you need any free textures then check out my website and there's a list of some good websites that provide them!
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