Need very fast help! md2 shows up as garbage!

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jadephoenix1988
Posts: 14
Joined: Fri May 29, 2009 2:12 pm

Need very fast help! md2 shows up as garbage!

Post by jadephoenix1988 »

Hey guys,

I've created a mesh and wanted to export it for my new game.
the problem is, that - when i export it to md2 with blender - it shows up as garbage:

Image

I have to have been finished with that game tomorrow. Evereything works fine, but the md2 file.

Here the .blend file, if you can help me:

http://www.file-upload.net/download-174 ... blend.html

and the bitmap:
Image

Thank you very very much!
sudi
Posts: 1686
Joined: Fri Aug 26, 2005 8:38 pm

Post by sudi »

i don't know but i just checked the blendfile and it might be due to the polycount. way to high. other than that no idea.
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jadephoenix1988
Posts: 14
Joined: Fri May 29, 2009 2:12 pm

Post by jadephoenix1988 »

There are just 800 polys - i think thats ok, or not?

thanks for your interest!!!! =)
jadephoenix1988
Posts: 14
Joined: Fri May 29, 2009 2:12 pm

Post by jadephoenix1988 »

uh, subsurfing increases the count of polys very hard!

I'll try with a renderlvl lower
wildrj
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Post by wildrj »

If its just a static mesh *no animation* try exporting to .obj. should be fine :)
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xray
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Post by xray »

Here it works just fine, the only issue I can see when exporting is that it exports 198 frames, but your animations is only 25 frames long... maybe you know how to fix this.

I have blender 249, get it if you have an older version. Disable the subsurf modifier its not needed and maybe the exporter has problems with it. If you want to see it still as smooth you can click the "set smooth" button in the editing buttons for the object. And then export it as md2, worked for me...
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