Hi, I'm in the process of writing a Collada loader that creates CSkinnedMeshes in an effort to support skinning. Up to now I'm replacing the original DAE loader in my local Irrlicht source tree, but I would prefer to do so in a new ImeshLoader used calling ISceneManager::addExternalMeshLoader.
But CSkinnedMesh is not exposed outside the irrlicht SDK. Any suggestion? There are SMesh & SSkinMeshBuffer, but not such a thing like "SSkinnedMesh". or finalize() outside irrlicht. Any Ideas?
CSkinnedMesh in pluggable loader
have a look at ISkinnedMesh
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