parallax in irrEdit

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koso
Posts: 27
Joined: Thu May 21, 2009 11:10 am

parallax in irrEdit

Post by koso »

HI. My friend on another forum tell me that parallax mapping can be done not only in irrLicht but also in irrEdit.But i dont know how.it is possible???
MasterM
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Post by MasterM »

offcourse it is possible :lol:
I dont know of irredit(never tried it) but i know of irrlicht.
in Tutorial 11(click me go to go there) there is paralax mapping :) you can take a look at that
C++ is not the Magdalena...it takes patience...shes like the well aged prostitute, it takes years to learn her tricks! she is cruel...laughs at you when you are naked...
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koso
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Joined: Thu May 21, 2009 11:10 am

Post by koso »

i know that.i can do parallax in irrlicht.i need know do it in irredit :)
hybrid
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Post by hybrid »

Maybe the irrEdit docs or irrEdit forum would help more than asking here.
Virion
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Post by Virion »

irredit is using irrlicht :lol:
Squarefox2
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Joined: Mon Feb 02, 2009 10:19 am

Post by Squarefox2 »

In the current version (1.5) IrrEdit does not support every Irrlicht feature. You can select it, but it has no effect.
I think parallax mapping is one of it. But better try it by yourself.

Greetings,
Squarefox
FuzzYspo0N
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Post by FuzzYspo0N »

you can also read the console in irrEdit. It tells you the reason it wont work,

a) run the mesh through MeshConverter tool (in the sdk folder /tools in SVN version (not sure on 1.5 version)) and give the option for createTangents

i havent tried this but it says it needs EVT_TANGENTS.
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