Hello,
i am using QShaderEdit to develop the GLSL Shaders needed in my application. The output format of this application is a mixture of the Vertex and Fragment Shaders and predefined Parameters used during the Shader Development.
In Irrlicht you can either load pure Vertex/Fragment Shader Files or create the shader from a string - and that's exactly what this little class does: Read the File produced by QShaderEdit and return the Vertex and Fragment Shaders on request for use in the method irr::video::IGPUProgrammingServices::addHighLevelShaderMaterial
Download it here: http://depositfiles.com/files/a3bscpha0
Bye,
Egon
Loading QShaderEdit Files in Irrlicht
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