bounding box

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biotech
Posts: 37
Joined: Sat Jan 31, 2004 1:46 pm

bounding box

Post by biotech »

it seems that when you use *.x file scene node doesnt return its bounding box,with *.3ds this works perfectly
there is another issue about this.i noticed that when you use transparent material bounding box or simple draw3dline are drawn in the color of background.and the color can not be changed!
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puh
Posts: 356
Joined: Tue Aug 26, 2003 3:53 pm

Post by puh »

UrPc
Posts: 4
Joined: Fri Jan 16, 2004 7:23 pm

Post by UrPc »

I have also a problem with .x - file Models:

I think the bounding box is calculated of the Joints and because of that i can't make a headshot in my game...

Then some Joint Positions aren't returned proberly, they sometimes aren't in the (real) bounding box.

Then I think it would be better if the returned SceneNode of getMS3DJointNode have a Mesh attached (now it's a simple DummyTransformationSceneNode) and i can set the Position of the Joint because then I could add rag dolling simplier. :roll:
biotech
Posts: 37
Joined: Sat Jan 31, 2004 1:46 pm

Post by biotech »

UrPc wrote:I have also a problem with .x - file Models:

I think the bounding box is calculated of the Joints and because of that i can't make a headshot in my game...

Then some Joint Positions aren't returned proberly, they sometimes aren't in the (real) bounding box.

Then I think it would be better if the returned SceneNode of getMS3DJointNode have a Mesh attached (now it's a simple DummyTransformationSceneNode) and i can set the Position of the Joint because then I could add rag dolling simplier. :roll:
but i dont have bones in my x file
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