Below is an image zoomed in 1200% to exemplify what I mean

The character above is actually made of 4 sprites (head, body, arms and legs), the images are all power of 2 with a bunch of sprites but then I use translation and size to adjust to the exact part I want to show, this part usually does not have power of 2 dimensions, but this should only matter to the original image size, correct?
The image is being rendered with a custom scene node with a couple properties so it can correctly display as 2D
Code: Select all
Material.TextureLayer[0].TextureWrap = ETC_CLAMP;
Material.TextureLayer[0].BilinearFilter = false;
this->setMaterialFlag(video::EMF_LIGHTING, false);
Material.MaterialTypeParam = 0.5; //! Needed as of 1.5
this->setAutomaticCulling(EAC_OFF); //! Temporary solutionCode: Select all
driver->setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, false);Thanks in advance! If any information is missing please tell me
