Hi,
I would like to ask how to light a scene evenly?
Can I use a single light node? If I use many lights, meshes have multiple shadows, and I prefer to avoid that.
How to light a scene evenly?
no. point light is point light not ambient.
you can set your ambient light directly at the scene manager
you can set your ambient light directly at the scene manager
smgr->setAmbientLight(SColorf(255, 255, 255));
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