Game inside body

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kevin[be]
Posts: 23
Joined: Sun Dec 21, 2008 2:42 pm

Game inside body

Post by kevin[be] »

I'm creating a game which takes plays in the human body. So I need a way of representing the inside of the human body. Vains for example. How do I represent a level which takes place in your vains? I cannot possibly use terrain because a vain has the shape of a cylinder.
So I was thinking about a .bsp level, but I have no idea how to create it.
I really need some help :shock:
randomMesh
Posts: 1186
Joined: Fri Dec 29, 2006 12:04 am

Re: Game inside body

Post by randomMesh »

"Whoops..."
B@z
Posts: 876
Joined: Thu Jan 31, 2008 5:05 pm
Location: Hungary

Post by B@z »

or just a simple modeller, export it to b3d, and tadamm, you have a map :P
but if you insist to use bsp, then yeah, try gtkradiant
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Frank Dodd
Posts: 208
Joined: Sun Apr 02, 2006 9:20 pm

Post by Frank Dodd »

I found some interesting reference images on this with a google image search on "Nanomedicine" "Fantastic Voyage" and "Nanosubmarine".

The only problem with bsp editors is their architectural foundations that might make it harder to generate the organic environments, perhaps a 3d modeling package like blender would be more suitable. Some experimentation is required I think. Gtkradiant will be easier to learn but picking up either is going to need some work.
kevin[be]
Posts: 23
Joined: Sun Dec 21, 2008 2:42 pm

Post by kevin[be] »

I've created a simple map using gtkradiant.
But when I load it, Irrlicht sais that it consists of 0 polygons. I've found topics on this problem but none were answered.

I'll try blender, which is probably better for designing organic environments as stated by Frank.

But Blender looks really hard to master.
B@z
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Location: Hungary

Post by B@z »

then use more simple ones
like metasequoia. free to download, easy to use, and if you have ultimate unwrap, then you can convert its msq to b3d
it cant animate thou.
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Frank Dodd
Posts: 208
Joined: Sun Apr 02, 2006 9:20 pm

Post by Frank Dodd »

Before when I have loaded bsp maps with missing polygons or all of their polygons missing it is because the textures could not be found for those polygons and those are being culled out.

Blender certainly is hard to master, its even hard just to be a beginner with. But if you can create a level in blender you will have the necessary skills to create props and other static models too.

You need the artistic magic too of course.
kevin[be]
Posts: 23
Joined: Sun Dec 21, 2008 2:42 pm

Post by kevin[be] »

I've managed to get some modelling done using wings3d
The images are rendered with Kerkythea, not Irrlicht.

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And here's one rendered with irrlicht
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Are the models useful or f*cking ugly?
B@z
Posts: 876
Joined: Thu Jan 31, 2008 5:05 pm
Location: Hungary

Post by B@z »

messed up uv, no reflection, no lights, no illumination
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hybrid
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Post by hybrid »

I'd say broken normals, no highlights, and no shadows :)
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