I'm creating a game which takes plays in the human body. So I need a way of representing the inside of the human body. Vains for example. How do I represent a level which takes place in your vains? I cannot possibly use terrain because a vain has the shape of a cylinder.
So I was thinking about a .bsp level, but I have no idea how to create it.
I really need some help
I found some interesting reference images on this with a google image search on "Nanomedicine" "Fantastic Voyage" and "Nanosubmarine".
The only problem with bsp editors is their architectural foundations that might make it harder to generate the organic environments, perhaps a 3d modeling package like blender would be more suitable. Some experimentation is required I think. Gtkradiant will be easier to learn but picking up either is going to need some work.
I've created a simple map using gtkradiant.
But when I load it, Irrlicht sais that it consists of 0 polygons. I've found topics on this problem but none were answered.
I'll try blender, which is probably better for designing organic environments as stated by Frank.
then use more simple ones
like metasequoia. free to download, easy to use, and if you have ultimate unwrap, then you can convert its msq to b3d
it cant animate thou.
Before when I have loaded bsp maps with missing polygons or all of their polygons missing it is because the textures could not be found for those polygons and those are being culled out.
Blender certainly is hard to master, its even hard just to be a beginner with. But if you can create a level in blender you will have the necessary skills to create props and other static models too.