August 2009 Screenshot of the Month [Winner announced!]
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August 2009 Screenshot of the Month [Winner announced!]
Ook, seems like the choice wasn't that hard. So we have a winner for August 2009 and it is - Silencer-WTW with YASS. A very professional in game shot, congratulations. BTW: I've now also found the button to make the last screenshot inserted the gallery's entry image. So winners will have approx. one month the top place in our gallery
1. Virion: Unnamed World Editor
2. asparagusx: genes1s
3. bitplane: GNOME thumbnailer
4. T0rt0r0: Guitar game
5. B@z: Foobar
6. FuzzYspo0N: shadowRacer
7. Mel: Car
8. 3DModelerMan: Pingy's Adventure
9. kaos:
10. Wing64: Train Station
11. r2d2: MD5 Loader
12. Firgof: Star Ruler
13. Silencer-WTW: YASS
14. BlindSide: Star Sonata
(edit by bitplane) Sorry BlindSide, almost missed you off! Hopefully haven't missed too many votes!
1. Virion: Unnamed World Editor
2. asparagusx: genes1s
3. bitplane: GNOME thumbnailer
4. T0rt0r0: Guitar game
5. B@z: Foobar
6. FuzzYspo0N: shadowRacer
7. Mel: Car
8. 3DModelerMan: Pingy's Adventure
9. kaos:
10. Wing64: Train Station
11. r2d2: MD5 Loader
12. Firgof: Star Ruler
13. Silencer-WTW: YASS
14. BlindSide: Star Sonata
(edit by bitplane) Sorry BlindSide, almost missed you off! Hopefully haven't missed too many votes!
Last edited by hybrid on Wed Nov 04, 2009 8:49 pm, edited 5 times in total.
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Ummmm
No one seems to have anything... I'll post another shot of Pingy within the next week if I get Ambient Occlusion working though...
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Unnamed World Editor
First one!
First one!
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
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Kitched and Dining room
Screenie of our CAD App with an internal view of kitchen and dining room. Using Irrlicht 1.5.
Bitplane that's f'ing cool!
(I also like how it shows Irrlicht's advantages vs other engines where it can load many different types of model formats and supports a software renderer which I assume is what you used there)
(I also like how it shows Irrlicht's advantages vs other engines where it can load many different types of model formats and supports a software renderer which I assume is what you used there)
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Yep, it's using the console device from trunk and Burning's renderer. Great for testing the model loaders too. I'll eventually make a new mesh viewer, make a deb package for Irrlicht 1.6 and (fingers crossed) have the Irrlicht's mesh viewer as the default 3D viewer in Linux distrosBlindSide wrote:Bitplane that's f'ing cool!
(I also like how it shows Irrlicht's advantages vs other engines where it can load many different types of model formats and supports a software renderer which I assume is what you used there)
Looking goodt0rt0r0 wrote:Just to see reactions, unfinished yet but working great with Frets on Fire songs
What kind of controller will it be used with?
its far from complete, but:
http://dotdotdot.extra.hu/FTP/foobarScreenShot.jpg
this one is almost complete, just need voices:
http://dotdotdot.extra.hu/FTP/faitoloidScreenShot.jpg
i dont want to put it into img tag, coz its too big
i hope its not problem that i sent 2 pictures. (its two project thou)
http://dotdotdot.extra.hu/FTP/foobarScreenShot.jpg
this one is almost complete, just need voices:
http://dotdotdot.extra.hu/FTP/faitoloidScreenShot.jpg
i dont want to put it into img tag, coz its too big
i hope its not problem that i sent 2 pictures. (its two project thou)
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Some realtime scene reflection using a dual parabloid shader approach :
Its older now, but more info at http://blog.owned.co.za/?p=53
Its older now, but more info at http://blog.owned.co.za/?p=53
very impressive, fuzzyspoon!
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
*clears throat*realtime scene reflection using a dual parabloid shader approach
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
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yea, its a modified version of blindsides approach also, the next blog post goes into detail on that blindside, as to what i changed from yours too ;p
JUST TO BE CLEAR, we all know it was blindsides original implementation...
Edit, plus ill be changing that screen for one with actual other objects so it doesnt just look like cubemapping.
JUST TO BE CLEAR, we all know it was blindsides original implementation...
Edit, plus ill be changing that screen for one with actual other objects so it doesnt just look like cubemapping.