Best values for vehicle attributes?

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Steven04
Posts: 5
Joined: Mon Jun 09, 2008 3:27 pm
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Best values for vehicle attributes?

Post by Steven04 »

Hello!
I want to make a small car racing game with the newton physic engine. So I need very realistic vehicle physik. I use only the vehicle commands. And i want to know, which are the best values for the physic attributes? I know, I can try it out, but then the car is always very unrealistic. So do you have experience in this? Or is there a good open source vehicle demo?
This are the attributes which i can change:
- Chassis Mass
- Chassis Scale
- Tire Mass
- Tire Width
- Tire Radius
- Tire tirefriction
- Tire suspensionLengt
- Tire suspensionSpring
- Tire suspensionShock
- Tire Position coordinates
I think this are the standard attributes. It would be great when you say a few values.
Thanks for every answer and greetings, Steven
xray
Posts: 231
Joined: Fri Feb 02, 2007 1:06 pm
Location: Germany, Munich
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Post by xray »

I cant tell you the right values, cause I dont know them and it also depends on which car you have. Different solutions could be also possible. But you could check the TrueAxis physics engine -> http://www.trueaxis.com this physics engine can simulate cars and I got realistic and nice driving demos.
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