Lil Margin wrote:I like it, its small and easy to understand

Plus i totally agree with you especially on the "100 fps to 150 " fps part.
Thanks for the compliment Lil Margin.
BlindSide wrote:This is most definitely inspired by t
his post.
Nice article. Oh and nice blog, is it new? You look quite "gangster" in the photo.

Yeah, it was inspired by that.

That was basically the last straw though, I had to explain it before, so I figured you mine as well not waste your breat and help people more at the same time. And yeah, it's pretty new. And I got basically the same comment from wildrj about my picture.

(It's the hat.)
Mel wrote:You got a point there. It is clear, 1 pixel = X time, n pixels = nX time, Simple. I like it

Thanks for the review and support Mel.
cheshirekow wrote:So in your post you say "1/2 FPS = 0.5 s, 1/10 FPS = 0.01 s". I think you mean "2 FPS = 0.5 s, 10 FPS = 0.01 s". The rest of your post is consistent with the actual relationship though.
You're most certainly correct. I actually explained that point on IRC with rooly, good find. I'll include both of you in the credits.
DeM0nFiRe wrote:Did you perhaps write this article several months ago? [... shortened]
Anyway, it's a good article, but I think it assumes that things are going to be an O(n) algorithm. [... shortened]
Nope I wrote it exactly a month ago independently. And that graph is custom-edited from Inkscape

But yeah, you'd probably see some consistency considering the topic. At any rate, you're correct about my assumption with regard to O(n) algorithms. Any suggestions on how to include information about other types of operations?
By the way, just curious, aren't most graphics algorithms (used in games) O(n) or a variant such as O(k*n). Recently, the only O(n**2) operation I've seen is in the DX10 SDK. I'm just wondering if anyone knows of any other ones, so they could be used as examples.
Also, thanks for all the input so far guys. I really appreciate it.