Post Your Irrlicht Screenshots / Render Here.

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
FuzzYspo0N
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Post by FuzzYspo0N »

Really cool lambda, i can send you my DOF and stuff if you like (it plugs into xeffects)...

Also, its looking polished already, nice work. The only thing is the music choice in the bg :P
Lambda
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Post by Lambda »

FuzzYspo0N wrote:Really cool lambda, i can send you my DOF and stuff if you like (it plugs into xeffects)...

Also, its looking polished already, nice work. The only thing is the music choice in the bg :P
Well the background music is my player XD i didnt have finished the sound engine yet.

And thanks for the comments :)

BTW, what means DOF?
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Saumane
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Post by Saumane »

Depth of field
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BlindSide
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Post by BlindSide »

No way that seriously looks like a photograph. Good job :D

Oh wait... :?
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Kalango
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Post by Kalango »

I believe he was answering the guy above with this pic :p
kaos
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Post by kaos »

yes, because this pic have global ilumination
JP
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Post by JP »

No... because it has depth of field xD
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Elmaron
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Post by Elmaron »

Time to bring up the screenshot thread again!

The screen doesn't reveal too much yet, but together with the texture list it is possible to get an idea of how editing will actually look like in the game I'm working on. There's not much more done yet than this ingame editor.
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huydotnet
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Post by huydotnet »

W.I.P mini soccer game :D
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Halifax
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Post by Halifax »

Great screenshot Elmaron, I want to see more.

I like your screenshot too huydotnet. It looks like the type of game I would like. One little suggestion, you should try to increase the texture resolution (if you can) and reduce the aliasing in the field lines (maybe that comes from the texturing and not the size). And also, do you have Bloom going on, or did you put a softglow on the texture? Because those lines appear to be glowing. :lol: I, personally, would try to take that away.
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MasterGod
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Post by MasterGod »

I personally like the glowing lines a lot, it's pretty cool.
Nice shot both of you by the way.

P.S
@Admins: How about making this thread sticky?
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Halifax
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Post by Halifax »

Well maybe it's just me. That aliasing is bugging me though and I feel as though the glowing is bugging me even more because of that.
TheQuestion = 2B || !2B
huydotnet
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Post by huydotnet »

thank you Halifax and MasterGod
there aren't any bloom effect :D textured by photoshop only :D look at this, you will understand :D
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the aliasing in the field lines, because the texture file is small, about 300x500 pixels :D
JP
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Post by JP »

make it power of two dimensions (256x512 or pack it into 512x512) and you'll get rid of most of the aliasing i should think!
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Halifax
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Post by Halifax »

JP wrote:make it power of two dimensions (256x512 or pack it into 512x512) and you'll get rid of most of the aliasing i should think!
Yup, JP beat me to it. Plus it will make your game playable by more system. (I don't know, but I'm pretty sure Irrlicht doesn't handle the packing internally if the system doesn't support NPOT textures? Or maybe the OGL/DX handles it.)
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