Did you specify the round light option at the start? In the EffectHandler constructor set "useRoundSpotLights" to true.
If you look at the example in XEffects it should be easy to tell what needs to be done.
Spotlight Problem
ShadowMapping for Irrlicht!: Get it here
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Yes, i did specify it to be round light.BlindSide wrote:Did you specify the round light option at the start? In the EffectHandler constructor set "useRoundSpotLights" to true.
If you look at the example in XEffects it should be easy to tell what needs to be done.
Yesterday I had a talk with Fuzzyspoon in IRC, kinda understand the concept of light in irrlicht but I still can't get my code to work like a torch light. It is doing vertex lighting still even though I've created tangent mesh for the room and stuff.
Do i have to specifically export certain stuff in maya?